Market Forecast by Game Type (console, tablet, box PC, browser PC and downloaded) and by Key Countries (Italy, United Kingdom, Spain, Germany, France and rest of Europe) and Competitive Landscape
Product Code: ETC053813 | Publication Date: Mar 2023 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 200 | No. of Figures: 90 | No. of Tables: 30 |
Europe Online Gaming Market is forecast to grow rapidly on account of the rising adoption of smartphones and mobile devices due to the growing availability of high-speed internet and mobile devices. Also, there is a change in consumer preferences as more people have access to online gaming platforms. Additionally, the popularity of esports has driven growth in the online gaming market due to their competitive nature. The growth of online gaming has led to the development of new gaming platforms, including cloud gaming and subscription-based services that offer gamers to access a variety of games. The increasing investment in the gaming industry has led to increased funding for gaming startups and the development of new technologies.
The expansion of esports with the number of viewers and players increasing every year is one of the major developments in this market. Virtual reality (VR) is becoming more accessible and affordable, which has led to an increase in VR gaming. With the growing popularity of online gaming, there is a need for responsible gaming practices. Further, the growth of online gaming, with several countries legalizing and regulating online gambling is another significant development of this market. Many game developers are creating innovative online casino games and sports betting platforms to contribute to the growth of the online gaming industry in Europe.
Europe Online Gaming market is expected to prompt a double-digit and superstitious growth pattern in the forthcoming years. Amid the outbreak of the global pandemic, the digital era has proven itself to be a successful technological innovation and application and is anticipated to witness a triple percentage increase across the European region in the coming time zone. This high and sudden jump in the growth in the sales number of Online Gaming can be attributed to the never-lasting and increased digitalization across the European region. This is not only expected to be a growth proliferating factor for the growth of digitalization in Europe but is also expected to be a growth proliferating factor for the Europe Online Gaming market in the coming timeframe, and is also expected to bring in bountiful opportunities for the makers of the same to dive deep into their present and traditional infrastructure and bring out a more technology-driven and innovation-oriented technological infrastructure to provide a versatile and agile network orientation which promises to shape the business competitive landscape of the Europe Online Gaming market in the forthcoming years.
According to 6Wresearch, the Europe Online Gaming Market size is anticipated to register growth during 2021-27. The outbreak of the global COVID-19 pandemic has led to an increase in the swashbuckling growth of the Europe online gaming market. As the nations go for lockdown in order to win the bid to combat the spread of the novel coronavirus, interest in online gaming has also arisen. The increase in the time spent at home has led to an increase in the interest of the population towards leisure time activities and is expected to lead to a plummeting demand for online gaming to be deployed at the consumer end. The resultant of which would be an increase in the supplement growth of the Europe Online Gaming market in the coming time zone.
Also, the impressive growth of the IT industry in the developing economies across the European region is anticipated to be of great importance for the growth of the Online Gaming market across the European region and provide the potential industrialists and to be investors of the market to seek high business growth potential by induced investments in the cloud-based and digitally advanced software-based industrial landscape in the forthcoming years. The increased operational efficiency and the era of digitization are becoming a growth proliferating factor for Online Gaming and are expected to be of great importance for shaping the market competitive landscape of the Europe Online Gaming market in the near future.
The Europe Online Gaming market report thoroughly covers the market by Game Type and key Countries including the United Kingdom, Italy, France, Germany, Spain, and the Rest of Europe. The Europe Online Gaming market outlook report provides an unbiased and detailed analysis of the ongoing Europe Online Gaming market trends, opportunities/high growth areas, and market drivers which would help the stakeholders to devise and align their market strategies according to the current and future market dynamics.
Europe online gaming market is estimated to find its true potential underpinned by the rising prevalence of covid 19 which has led to an impact positively as a source of entertainment in self-isolation. Additionally, The growing population and digitalized era in Germany have led to an increase in the interest of the population towards the adoption of modern gaming. Further, the evolution of 5G internet access in the country has been supporting the growth of the online gaming culture and has increased heavy downloading games as well with better internet access speed and this is estimated to act as a growth serving factor for Europe online gaming market in the upcoming six years.
The Europe Online Gaming Market report provides a detailed analysis of the following market segments:
1. Executive Summary |
2. Introduction |
2.1. Report Description |
2.2. Key Highlights |
2.3. Market Scope & Segmentation |
2.4. Research Methodology |
2.5. Assumptions |
3. Europe Online Gaming Market Overview |
3.1. Europe Online Gaming Market Revenues, 2017-2027F |
3.2. Europe Online Gaming Market Revenue Share, By Game Type, 2021 & 2027F |
3.3. Europe Online Gaming Market Revenue Share, By Regions, 2021 & 2027F |
3.4. Europe Online Gaming Market Industry Life Cycle |
3.5. Europe Online Gaming Market- Porter’s Five Forces |
4. Europe Online Gaming Market Dynamics |
4.1. Impact Analysis |
4.2. Market Drivers |
4.3. Market Restraints |
5. Europe Online Gaming Market Trends |
6. Europe Online Gaming Market Overview, By Game Type |
6.1. Europe Online Gaming Market Revenues, By Downloaded, 2017-2027F |
6.2. Europe Online Gaming Market Revenues, By Console, 2017-2027F |
6.3. Europe Online Gaming Market Revenues, By Box PC, 2017-2027F |
6.4. Europe Online Gaming Market Revenues, By Tablet, 2017-2027F |
6.5. Europe Online Gaming Market Revenues, By Smartphone, 2017-2027F |
6.6. Europe Online Gaming Market Revenues, By Browser PC, 2017-2027F |
6.7. Europe Online Gaming Market Revenues, By Smartphone, 2017-2027F |
7. Italy Online Gaming Market Overview |
7.1. Italy Online Gaming Market Revenues, 2017-2027F |
7.2. Italy Online Gaming Market Revenue Share, By Game Type, 2021 & 2027F |
7.3. Italy Online Gaming Market Revenue Share, By Countries, 2021 & 2027F |
8. Germany Online Gaming Market Overview |
8.1. Germany Online Gaming Market Revenues, 2017-2027F |
8.2. Germany Online Gaming Market Revenue Share, By Game Type, 2018 & 2027F |
8.3. Germany Online Gaming Market Revenue Share, By Countries, 2018 & 2027F |
9. France Online Gaming Market Overview |
9.1. France Online Gaming Market Revenues, 2017-2027F |
9.2. France Online Gaming Market Revenue Share, By Game Type, 2021 & 2027F |
9.3. France Online Gaming Market Revenue Share, By Countries, 2021 & 2027F |
10. Spain Online Gaming Market Overview |
10.1. Spain Online Gaming Market Revenues, 2017-2027F |
10.2. Spain Online Gaming Market Revenue Share, By Game Type, 2021 & 2027F |
10.3. Spain Online Gaming Market Revenue Share, By Countries, 2021 & 2027F |
11. the United Kingdom Online Gaming Market Overview |
11.1. the United Kingdom Online Gaming Market Revenues, 2017-2027F |
11.2. United Kingdom Online Gaming Market Revenue Share, By Game Type, 2021 & 2027F |
11.3. the United Kingdom Online Gaming Market Revenue Share, By Countries, 2021 & 2027F |
12. Rest of Europe Online Gaming Market Overview |
12.1. Rest of Europe Online Gaming Market Revenues, 2017-2027F |
13. Europe Online Gaming Market Competitive Landscape |
13.1. Europe Online Gaming Market, By Companies, 2021 |
13.2. Italy Online Gaming Market, By Companies, 2021 |
13.3. Germany Online Gaming Market, By Companies, 2021 |
13.4. France Online Gaming Market, By Companies, 2021 |
13.5. Spain Online Gaming Market, By Companies, 2021 |
13.7. the United Kingdom Online Gaming Market, By Companies, 2021 |
14. Company Profiles |
15. Key Strategic Recommendations |