Code: MTA3486 | Publication Date: Apr 2025 |
The AR/VR Chip Market accomplished significant growth, and the market size will reach approximately USD 24 billion by 2031. The AR/VR Chip Market is estimated to grow at a CAGR of 6% from 2025-2031. Steady buildup of AR/VR technology being adopted across multiple industries is the one major factor promoting the market growth.
The AR/VR (augmented reality/virtual reality) chip market has grown rapidly recently. The growth of AR/VR technology is correlated to multiple factors. One contributing factor is the steady buildup of AR/VR technology being adopted across multiple industries. This development is especially apparent in commercial or consumer-focused applications of AR and VR across different disciplines, including gaming, entertainment, health, education, and retail, among many others. Such an uptick is generating a noticeable demand for AR/VR chips as many industry players race to develop new technologies and applications.
Hardware and software development is improving the quality and capabilities of AR/VR devices and encouraging adoption among both consumers and businesses. Furthermore, the merging of software and hardware, as related to AR/VR technology, and other emerging technologies, particularly artificial intelligence and internet of things, are also converging to produce a rocket ship of development NOT seen since the development of the internet. The COVID-19 pandemic, propelled by this demand, created for AR/VR technology. Social distancing and remote work produced additional opportunities to layer AR/VR technology capabilities that further developed and improved AR/VR chips and devices.
Given below are some drivers that are fueling the market growth:
Innovation and technology advancements in virtual reality (VR) and augmented reality (AR) are a key driver of the AR/VR chip market. With advances in display technology like OLED and MicroLED, VR/AR devices can now provide users with better immersion and a more realistic experience. This has increased consumer demand and acceptance of VR/AR devices, leading to a demand for better AR/VR chipsets.
The gaming and entertainment industries have been early adopters of VR/AR technologies, most notably in gaming platforms such as PlayStation and Xbox. Due to the intensity of the graphics and processing power required for a more immersive gaming experience, there is high demand for AR/VR chips. Additionally, the entertainment industry seems to be developing VR experiences in movies and other entertainment attractions. In total, this is creating a robust market for AR/VR chips. The demand for AR/VR will continue to rise in the gaming as well as entertainment industries. This factor has been fueling the AR/VR Chip Market growth.
The healthcare industry is another sector where AR/VR technology is making a significant impact. The use of AR/VR in medical training and simulations allows for a more immersive and realistic experience, leading to better learning outcomes for healthcare professionals. This technology is also being used in surgeries and other medical procedures, providing doctors with real-time information and improving accuracy.