Market Forecast By Product (Playing Cards, Board Games), By Distribution Channel (Offline, Online) And Competitive Landscape
Product Code: ETC231602 | Publication Date: Aug 2022 | Updated Date: Apr 2025 | Product Type: Market Research Report | |
Publisher: 6Wresearch | No. of Pages: 75 | No. of Figures: 35 | No. of Tables: 20 | |
The Brazil Playing Cards & Board Games Market report thoroughly covers the market by Product and Distribution Channel. The report provides an unbiased and detailed analysis of the ongoing market trends, opportunities/high growth areas, and market drivers which would help the stakeholders to devise and align their market strategies according to the current and future market dynamics.
Brazil Playing Cards & Board Games Market has been progressing faster and is predicted to register rapid growth during the forecast period. Factors contributing to the market growth are rising disposable income, growing popularity of tabletop gaming, and expansion of online and digital gaming platforms.
According to 6Wresearch, the Brazil Playing Cards & Board Games Market size is anticipated to grow at a CAGR of 5.2% during 2025-2031. An increase in consumers' disposable income in Brazil has led to higher spending on recreational activities, as consumers need an entertaining activity after hectic schedules. Furthermore, board games provide good aptitude, promote critical thinking, moral ethics, and brain development. Additionally, create more interactions in social gatherings and workplaces in your free time.
However, the market has been facing certain challenges. Many youngsters prefer digital gaming due to its attractiveness and variety of options. Moreover, the high pricing of premium board games makes it less accessible to different market segments. Furthermore, competitive markets make it less reliant.
The Brazil playing cards and board games industry is experiencing notable growth. Playing cards, board games are the fastest-growing sectors. Moreover, lesser screen time among children as a key health trend facilitates this market more. There is a shift in Educational and Developmental games that enhance cognitive skills and learning among children and Cultural and Social Engagement resurgence among people plays a significant factor in developing this market. Moreover, the popularity of board games among different age groups is providing more opportunities in the sector.
The Brazil Playing Cards & Board Games Market focuses on the development of more educational games, which include high thinking power, more general knowledge, and easy rules to enhance creativity among children to reduce children's screen time and engage them in brain-boosting activities. Local manufacturing, distribution channel development through e-commerce, ensures its access to its customers. Cultural and social engagement within a fast-paced life increases its user market.
Copag da Amazônia, United States Playing Card Company (USPCC), Ludo 3D, DeLano Service, University Games, IELLO, Buffalo Games, are key players in the industry. They have been focusing on coming up with more games that can help children in their education. They have been focusing on innovation and product development, which sets them apart from other players operating in the market.
In Brazil, toys and games, including board games and playing cards, are regulated by the National Institute of Metrology, Quality, and Technology (INMETRO). This contributes to its safety standards, such as the absence of toxic materials, and prevention of unethical practices involving the games.
Certified products are required to display the INMETRO seal in the game. Mandatory certification on outside trade is required for games on their packaging. Gambling and Betting Regulations on particular games are also required. Mandatory Classification on games distributed in Brazil must receive a content rating that indicates the suitable age group, based on factors like violence, language, and thematic elements.
The Brazil playing cards and board games market is poised for steady growth, attributed to restrictions on screen time by parents, and more social gatherings among people. With digital integration online and traditional games are getting integrated, and in addition to e-commerce, the market is expected to have more customers.
There is growing emphasis on games that offer educational value. Supported by high-quality standards and safety guidelines configure the market is configured into more reliable forms. Stakeholders can capitalize on these trends to tap into the market's potential. Furthermore, the market is expected to have higher growth rates near future. Key players within this industry are enhancing game awareness among other social groups for its utmost reach.
The report offers a comprehensive study of the subsequent market segments and their leading categories.
According to Dhaval, Research Manager, 6Wresearch, board games currently hold a larger share compared to playing cards.
The offline distribution channel attained major growth and the demand for this product will rise more through offline channels.
The market report has been segmented and sub-segmented into the following categories: