| Product Code: ETC6746599 | Publication Date: Sep 2024 | Updated Date: Aug 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Shubham Padhi | No. of Pages: 75 | No. of Figures: 35 | No. of Tables: 20 |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 China Location-based Virtual Reality (VR) Market Overview |
3.1 China Country Macro Economic Indicators |
3.2 China Location-based Virtual Reality (VR) Market Revenues & Volume, 2021 & 2031F |
3.3 China Location-based Virtual Reality (VR) Market - Industry Life Cycle |
3.4 China Location-based Virtual Reality (VR) Market - Porter's Five Forces |
3.5 China Location-based Virtual Reality (VR) Market Revenues & Volume Share, By Product, 2021 & 2031F |
3.6 China Location-based Virtual Reality (VR) Market Revenues & Volume Share, By Application, 2021 & 2031F |
4 China Location-based Virtual Reality (VR) Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing demand for immersive entertainment experiences |
4.2.2 Growing adoption of virtual reality technology in various industries such as gaming, tourism, and education |
4.2.3 Rising disposable income and consumer spending on leisure activities in China |
4.3 Market Restraints |
4.3.1 High initial investment cost for setting up location-based virtual reality facilities |
4.3.2 Concerns regarding health and safety issues related to prolonged virtual reality usage |
4.3.3 Limited content availability and challenges in continuously providing new and engaging experiences |
5 China Location-based Virtual Reality (VR) Market Trends |
6 China Location-based Virtual Reality (VR) Market, By Types |
6.1 China Location-based Virtual Reality (VR) Market, By Product |
6.1.1 Overview and Analysis |
6.1.2 China Location-based Virtual Reality (VR) Market Revenues & Volume, By Product, 2021- 2031F |
6.1.3 China Location-based Virtual Reality (VR) Market Revenues & Volume, By Hardware, 2021- 2031F |
6.1.4 China Location-based Virtual Reality (VR) Market Revenues & Volume, By Software, 2021- 2031F |
6.2 China Location-based Virtual Reality (VR) Market, By Application |
6.2.1 Overview and Analysis |
6.2.2 China Location-based Virtual Reality (VR) Market Revenues & Volume, By VR Arcades, 2021- 2031F |
6.2.3 China Location-based Virtual Reality (VR) Market Revenues & Volume, By VR Theme Parks, 2021- 2031F |
6.2.4 China Location-based Virtual Reality (VR) Market Revenues & Volume, By VR Cinemas, 2021- 2031F |
7 China Location-based Virtual Reality (VR) Market Import-Export Trade Statistics |
7.1 China Location-based Virtual Reality (VR) Market Export to Major Countries |
7.2 China Location-based Virtual Reality (VR) Market Imports from Major Countries |
8 China Location-based Virtual Reality (VR) Market Key Performance Indicators |
8.1 Average session duration per customer |
8.2 Repeat visitation rate |
8.3 Customer satisfaction scores based on experience quality |
8.4 Percentage of revenue from premium experiences |
8.5 Utilization rate of VR equipment |
9 China Location-based Virtual Reality (VR) Market - Opportunity Assessment |
9.1 China Location-based Virtual Reality (VR) Market Opportunity Assessment, By Product, 2021 & 2031F |
9.2 China Location-based Virtual Reality (VR) Market Opportunity Assessment, By Application, 2021 & 2031F |
10 China Location-based Virtual Reality (VR) Market - Competitive Landscape |
10.1 China Location-based Virtual Reality (VR) Market Revenue Share, By Companies, 2024 |
10.2 China Location-based Virtual Reality (VR) Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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