| Product Code: ETC6749221 | Publication Date: Sep 2024 | Updated Date: Aug 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Dhaval Chaurasia | No. of Pages: 75 | No. of Figures: 35 | No. of Tables: 20 |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 China Online Mobile Game Market Overview |
3.1 China Country Macro Economic Indicators |
3.2 China Online Mobile Game Market Revenues & Volume, 2021 & 2031F |
3.3 China Online Mobile Game Market - Industry Life Cycle |
3.4 China Online Mobile Game Market - Porter's Five Forces |
3.5 China Online Mobile Game Market Revenues & Volume Share, By Types, 2021 & 2031F |
3.6 China Online Mobile Game Market Revenues & Volume Share, By Platform, 2021 & 2031F |
3.7 China Online Mobile Game Market Revenues & Volume Share, By Application, 2021 & 2031F |
3.8 China Online Mobile Game Market Revenues & Volume Share, By Age Group, 2021 & 2031F |
4 China Online Mobile Game Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing smartphone penetration in China |
4.2.2 Growing demand for entertainment and leisure activities |
4.2.3 Technological advancements and innovations in mobile gaming industry |
4.2.4 Rising disposable income leading to higher spending on mobile games |
4.3 Market Restraints |
4.3.1 Regulatory challenges and restrictions on online gaming in China |
4.3.2 Intense competition among game developers and publishers |
4.3.3 Concerns over gaming addiction and its impact on health and productivity |
4.3.4 In-app purchase regulations and consumer protection laws |
5 China Online Mobile Game Market Trends |
6 China Online Mobile Game Market, By Types |
6.1 China Online Mobile Game Market, By Types |
6.1.1 Overview and Analysis |
6.1.2 China Online Mobile Game Market Revenues & Volume, By Types, 2021- 2031F |
6.1.3 China Online Mobile Game Market Revenues & Volume, By Puzzle, 2021- 2031F |
6.1.4 China Online Mobile Game Market Revenues & Volume, By Action, 2021- 2031F |
6.1.5 China Online Mobile Game Market Revenues & Volume, By Adventure, 2021- 2031F |
6.1.6 China Online Mobile Game Market Revenues & Volume, By Arcade, 2021- 2031F |
6.1.7 China Online Mobile Game Market Revenues & Volume, By Simulation, 2021- 2031F |
6.1.8 China Online Mobile Game Market Revenues & Volume, By Strategy, 2021- 2031F |
6.1.9 China Online Mobile Game Market Revenues & Volume, By Others, 2021- 2031F |
6.1.10 China Online Mobile Game Market Revenues & Volume, By Others, 2021- 2031F |
6.2 China Online Mobile Game Market, By Platform |
6.2.1 Overview and Analysis |
6.2.2 China Online Mobile Game Market Revenues & Volume, By Android, 2021- 2031F |
6.2.3 China Online Mobile Game Market Revenues & Volume, By IOS, 2021- 2031F |
6.2.4 China Online Mobile Game Market Revenues & Volume, By Others, 2021- 2031F |
6.3 China Online Mobile Game Market, By Application |
6.3.1 Overview and Analysis |
6.3.2 China Online Mobile Game Market Revenues & Volume, By Entertainment, 2021- 2031F |
6.3.3 China Online Mobile Game Market Revenues & Volume, By Education, 2021- 2031F |
6.3.4 China Online Mobile Game Market Revenues & Volume, By Electronic Sports, 2021- 2031F |
6.3.5 China Online Mobile Game Market Revenues & Volume, By Other, 2021- 2031F |
6.4 China Online Mobile Game Market, By Age Group |
6.4.1 Overview and Analysis |
6.4.2 China Online Mobile Game Market Revenues & Volume, By Children, 2021- 2031F |
6.4.3 China Online Mobile Game Market Revenues & Volume, By Teenagers, 2021- 2031F |
6.4.4 China Online Mobile Game Market Revenues & Volume, By Adults, 2021- 2031F |
7 China Online Mobile Game Market Import-Export Trade Statistics |
7.1 China Online Mobile Game Market Export to Major Countries |
7.2 China Online Mobile Game Market Imports from Major Countries |
8 China Online Mobile Game Market Key Performance Indicators |
8.1 Average revenue per user (ARPU) for mobile games |
8.2 Monthly active users (MAU) and daily active users (DAU) of mobile games |
8.3 Player retention rate and churn rate |
8.4 Average session length and frequency of gameplay |
8.5 Customer satisfaction and Net Promoter Score (NPS) for mobile games |
9 China Online Mobile Game Market - Opportunity Assessment |
9.1 China Online Mobile Game Market Opportunity Assessment, By Types, 2021 & 2031F |
9.2 China Online Mobile Game Market Opportunity Assessment, By Platform, 2021 & 2031F |
9.3 China Online Mobile Game Market Opportunity Assessment, By Application, 2021 & 2031F |
9.4 China Online Mobile Game Market Opportunity Assessment, By Age Group, 2021 & 2031F |
10 China Online Mobile Game Market - Competitive Landscape |
10.1 China Online Mobile Game Market Revenue Share, By Companies, 2024 |
10.2 China Online Mobile Game Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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