Product Code: ETC012521 | Publication Date: Jun 2023 | Updated Date: May 2024 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
China Video Game Accessories market currently, in 2023, has witnessed an HHI of 4584, Which has increased moderately as compared to the HHI of 4130 in 2017. The market is moving towards concentrated. Herfindahl index measures the competitiveness of exporting countries. The range lies from 0 to 10000, where a lower index number represents a larger number of players or exporting countries in the market while a large index number means fewer numbers of players or countries exporting in the market.
China is one of the largest markets for video game accessories in the world. China accounts for 40% of global spending on video game accessories in 2020, with an estimated market size of USD 28 billion. This makes it a major player in the gaming industry and a key source of growth potential. The China gaming market has seen strong annual growth over the past decade, driven by increased access to digital technology and favorable demographics such as younger generations that are increasingly embracing gaming culture . As China`s consumer base continues to expand and gamers become more willing to invest in complementary products such as headsets, controllers, cables etc., demand for game accessories will continue to grow. Furthermore, with technological advancements enabling improved graphics and sound quality, sophisticated peripherals are becoming increasingly popular among China gamers looking to upgrade their playing experience.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 China Video Game Accessories Market Overview |
3.1 China Country Macro Economic Indicators |
3.2 China Video Game Accessories Market Revenues & Volume, 2019 & 2026F |
3.3 China Video Game Accessories Market - Industry Life Cycle |
3.4 China Video Game Accessories Market - Porter's Five Forces |
3.5 China Video Game Accessories Market Revenues & Volume Share, By Product Type, 2019 & 2026F |
3.6 China Video Game Accessories Market Revenues & Volume Share, By End-users, 2019 & 2026F |
4 China Video Game Accessories Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 China Video Game Accessories Market Trends |
6 China Video Game Accessories Market, By Types |
6.1 China Video Game Accessories Market, By Product Type |
6.1.1 Overview and Analysis |
6.1.2 China Video Game Accessories Market Revenues & Volume, By Product Type, 2016 - 2026F |
6.1.3 China Video Game Accessories Market Revenues & Volume, By Gamepads, 2016 - 2026F |
6.1.4 China Video Game Accessories Market Revenues & Volume, By Keyboards, 2016 - 2026F |
6.1.5 China Video Game Accessories Market Revenues & Volume, By Mice, 2016 - 2026F |
6.1.6 China Video Game Accessories Market Revenues & Volume, By Headset, 2016 - 2026F |
6.1.7 China Video Game Accessories Market Revenues & Volume, By Surfaces, 2016 - 2026F |
6.1.8 China Video Game Accessories Market Revenues & Volume, By Controllers/Joysticks, 2016 - 2026F |
6.1.9 China Video Game Accessories Market Revenues & Volume, By Others, 2016 - 2026F |
6.1.10 China Video Game Accessories Market Revenues & Volume, By Others, 2016 - 2026F |
6.2 China Video Game Accessories Market, By End-users |
6.2.1 Overview and Analysis |
6.2.2 China Video Game Accessories Market Revenues & Volume, By Casual Gamingย , 2016 - 2026F |
6.2.3 China Video Game Accessories Market Revenues & Volume, By Professional Gaming, 2016 - 2026F |
7 China Video Game Accessories Market Import-Export Trade Statistics |
7.1 China Video Game Accessories Market Export to Major Countries |
7.2 China Video Game Accessories Market Imports from Major Countries |
8 China Video Game Accessories Market Key Performance Indicators |
9 China Video Game Accessories Market - Opportunity Assessment |
9.1 China Video Game Accessories Market Opportunity Assessment, By Product Type, 2019 & 2026F |
9.2 China Video Game Accessories Market Opportunity Assessment, By End-users, 2019 & 2026F |
10 China Video Game Accessories Market - Competitive Landscape |
10.1 China Video Game Accessories Market Revenue Share, By Companies, 2019 |
10.2 China Video Game Accessories Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |