Product Code: ETC012451 | Publication Date: Oct 2020 | Updated Date: Aug 2025 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
The Germany Video Game Market is projected to witness mixed growth rate patterns during 2025 to 2029. Starting at 6.45% in 2025, the market peaks at 11.77% in 2028, and settles at 6.05% by 2029.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Germany Video Game Market Overview |
3.1 Germany Country Macro Economic Indicators |
3.2 Germany Video Game Market Revenues & Volume, 2021 & 2031F |
3.3 Germany Video Game Market - Industry Life Cycle |
3.4 Germany Video Game Market - Porter's Five Forces |
3.5 Germany Video Game Market Revenues & Volume Share, By Device, 2021 & 2031F |
3.6 Germany Video Game Market Revenues & Volume Share, By Type, 2021 & 2031F |
4 Germany Video Game Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing popularity of esports and competitive gaming events in Germany |
4.2.2 Growing adoption of mobile gaming and online multiplayer games |
4.2.3 Technological advancements in virtual reality (VR) and augmented reality (AR) gaming experiences |
4.3 Market Restraints |
4.3.1 Regulatory challenges and restrictions on certain types of video games |
4.3.2 High competition among game developers and publishers in the German market |
4.3.3 Economic uncertainties impacting consumer spending on entertainment products |
5 Germany Video Game Market Trends |
6 Germany Video Game Market, By Types |
6.1 Germany Video Game Market, By Device |
6.1.1 Overview and Analysis |
6.1.2 Germany Video Game Market Revenues & Volume, By Device, 2021 - 2031F |
6.1.3 Germany Video Game Market Revenues & Volume, By Console, 2021 - 2031F |
6.1.4 Germany Video Game Market Revenues & Volume, By Mobile, 2021 - 2031F |
6.1.5 Germany Video Game Market Revenues & Volume, By Computer, 2021 - 2031F |
6.2 Germany Video Game Market, By Type |
6.2.1 Overview and Analysis |
6.2.2 Germany Video Game Market Revenues & Volume, By Online, 2021 - 2031F |
6.2.3 Germany Video Game Market Revenues & Volume, By Offline, 2021 - 2031F |
7 Germany Video Game Market Import-Export Trade Statistics |
7.1 Germany Video Game Market Export to Major Countries |
7.2 Germany Video Game Market Imports from Major Countries |
8 Germany Video Game Market Key Performance Indicators |
8.1 Average daily active users (DAU) on major gaming platforms in Germany |
8.2 Percentage growth in gaming subscriptions and in-game purchases |
8.3 Rate of adoption of new gaming technologies such as VR and AR among German gamers |
9 Germany Video Game Market - Opportunity Assessment |
9.1 Germany Video Game Market Opportunity Assessment, By Device, 2021 & 2031F |
9.2 Germany Video Game Market Opportunity Assessment, By Type, 2021 & 2031F |
10 Germany Video Game Market - Competitive Landscape |
10.1 Germany Video Game Market Revenue Share, By Companies, 2024 |
10.2 Germany Video Game Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |