Product Code: ETC012464 | Publication Date: Aug 2023 | Updated Date: May 2024 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
India Video Game market currently, in 2023, has witnessed an HHI of 3170, Which has decreased slightly as compared to the HHI of 8519 in 2017. The market is moving towards concentrated. Herfindahl index measures the competitiveness of exporting countries. The range lies from 0 to 10000, where a lower index number represents a larger number of players or exporting countries in the market while a large index number means fewer numbers of players or countries exporting in the market.
The India video game market was valued at INR 129.52 billion in 2019 and is projected to reach INR 189.25 billion by 2026, growing at a CAGR of 6.7% during the forecast period (2020-2026). The increasing demand for online gaming platforms and the rise in disposable income are some of the factors driving growth in this sector. In addition, technological advancements such as Virtual Reality (VR) technology have also boosted its growth over recent years.
1) Increasing Adoption of Online Gaming Platforms: The increasing availability of broadband internet access has enabled gamers to connect with each other through various online gaming platforms like Steam, XBox Live and PSN Network which allow them to play games against players from all around the world leading to an increase in adoption of these platforms. This increased accessibility has resulted in higher engagement from customers which is expected to drive growth for the industry over upcoming years.
2) Growing Use Of Mobile Devices For Gaming: With rising smartphone penetration across India, mobile devices are becoming increasingly popular for playing games due its convenience and portability factor leading to an exponential rise in number people accessing digital content on their phones rather than traditional consoles or PCs which was earlier predominantly used .This trend can be attributed directly resulting into more revenues being generated through mobile app stores making it one of major driver fuelling growth within industry
1) Piracy Issues : Piracy issues act as one major restraint impacting revenue generation within industry as most developers do not receive money they rightly deserve for their hardwork As per reports , annual loss caused due piracy amounts upto billions dollars every year with majority losses coming from countries like India
2 ) High Development Costs & Long Lead Times : Developing a videogame requires huge amount time & resources along with lot creativity Making process itself costly thus taking away large chunk profits made.
3 ) Short Life Cycle Of Games : Average lifespan any video game today roughly 4 months Once released , chances success decline exponentially thus cutting down potential earnings associated it
1) Emergence Virtual Reality Technology In Video Games : Introduction VR technology changed way people interact while playing video games Unlike traditional console or PC based experiences , these new headsets provide immersive experience users allowing them explore virtual worlds unlike ever before Thus creating massive opportunities developers monetize their products better
2 ) Growing Popularity Esports Events : Esports tournaments organized worldwide attracting millions viewers globally These events offer lucrative prize pools amounts ranging few
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 India Video Game Market Overview |
3.1 India Country Macro Economic Indicators |
3.2 India Video Game Market Revenues & Volume, 2020 & 2030F |
3.3 India Video Game Market - Industry Life Cycle |
3.4 India Video Game Market - Porter's Five Forces |
3.5 India Video Game Market Revenues & Volume Share, By Device, 2020 & 2030F |
3.6 India Video Game Market Revenues & Volume Share, By Type, 2020 & 2030F |
4 India Video Game Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 India Video Game Market Trends |
6 India Video Game Market, By Types |
6.1 India Video Game Market, By Device |
6.1.1 Overview and Analysis |
6.1.2 India Video Game Market Revenues & Volume, By Device, 2020-2030F |
6.1.3 India Video Game Market Revenues & Volume, By Console, 2020-2030F |
6.1.4 India Video Game Market Revenues & Volume, By Mobile, 2020-2030F |
6.1.5 India Video Game Market Revenues & Volume, By Computer, 2020-2030F |
6.2 India Video Game Market, By Type |
6.2.1 Overview and Analysis |
6.2.2 India Video Game Market Revenues & Volume, By Online, 2020-2030F |
6.2.3 India Video Game Market Revenues & Volume, By Offline, 2020-2030F |
7 India Video Game Market Import-Export Trade Statistics |
7.1 India Video Game Market Export to Major Countries |
7.2 India Video Game Market Imports from Major Countries |
8 India Video Game Market Key Performance Indicators |
9 India Video Game Market - Opportunity Assessment |
9.1 India Video Game Market Opportunity Assessment, By Device, 2020 & 2030F |
9.2 India Video Game Market Opportunity Assessment, By Type, 2020 & 2030F |
10 India Video Game Market - Competitive Landscape |
10.1 India Video Game Market Revenue Share, By Companies, 2023 |
10.2 India Video Game Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |