Indonesia Amusement park Market (2025-2031) | Revenue, Outlook, Share, Trends, Companies, Growth, Value, Size, Forecast, Industry & Analysis

Market Forecast By Rides (Mechanical Rides, Water Rides, Other Rides), By Age (Up to 18 Years, 19 to 35 Years, 36 to 50 Years, 51 to 65 Years, More than 65 Years), By Revenue Source (Ticket, Food & Beverage, Merchandise, Hotels/Resorts, Others) And Competitive Landscape

Product Code: ETC097907 Publication Date: Jul 2023 Updated Date: Apr 2025 Product Type: Report
Publisher: 6Wresearch No. of Pages: 71 No. of Figures: 17 No. of Tables: 6

Indonesia Amusement Park Market Competition 2023

Indonesia Amusement Park market currently, in 2023, has witnessed an HHI of 9164, Which has decreased slightly as compared to the HHI of 10000 in 2017. The market is moving towards Highly concentrated. Herfindahl index measures the competitiveness of exporting countries. The range lies from 0 to 10000, where a lower index number represents a larger number of players or exporting countries in the market while a large index number means fewer numbers of players or countries exporting in the market.

Indonesia Amusement Park Market Competition 2023

Indonesia Export Potential Assessment For Amusement park Market (Values in USD Thousand)


Indonesia Export Potential Assessment For Amusement park Market (Values in USD Thousand)

Topics Covered in Indonesia Amusement Park Market Report

Indonesia Amusement Park Market Report thoroughly covers the market by type, revenue source and age group. Indonesia Amusement Park Market Outlook report provides an unbiased and detailed analysis of the ongoing Indonesia Amusement Park Market trends, opportunities/high growth areas, and market drivers. This would help stakeholders devise and align their market strategies according to the current and future market dynamics.

Indonesia Amusement Park Market Synopsis

Indonesia’s amusement park market experienced growth from 2021 to 2024, recovering steadily from the pandemic’s effects in 2021 as tourism rebounded. The boost in domestic tourism and rise in international visitors, have contributed to higher attendance at amusement parks and spurred further investments in the sector. For instance, the SUSTOUR project (2021) is part of the Sustainable Tourism Development in Indonesia (STDI) Program by SECO and MoTCE, aiming for inclusive tourism expansion.

Additionally, social media platforms, such as TikTok and Instagram, have played a significant role in driving interest, particularly among younger audiences. The growing influence of these platforms, along with the increasing popularity of interactive and immersive attractions, has positioned amusement parks as key destinations for children and young adults. Further, government initiatives, including the expansion of the e-Visa on Arrival program, facilitated tourist access, encouraging greater numbers of international visitors. Meanwhile, the ongoing Indonesia Tourism Development Project (ITDP) in 2024 supports sustainable tourism in Lombok and Lake Toba, with initiatives such as ITMP plans.

Indonesia Amusement Park Market Overview

According to 6Wresearch, the Indonesia Amusement Park Market is projected to grow at a CAGR of 8.5% from 2025 to 2031, propelled by key factors such as the country's growing population, technological advancements, and urbanization. The social aspect of amusement parks also plays a crucial role, serving as gathering spots for families and friends while providing entertainment tailored to youth interests. Additionally, social media’s role in boosting the visibility of amusement parks is also significant. This digital influence, combined with the growing demand for interactive and immersive experiences such as augmented reality (AR), virtual reality (VR), and gamified attractions, would drive market growth in the coming years.

Furthermore, technological innovations are transforming amusement parks, offering personalized experiences and enhancing visitor engagement through AI-driven crowd management, RFID wearables for seamless transactions, and immersive features such as AR-enhanced exhibits and interactive kiosks. Moreover, the ongoing urban expansion and development of smart cities creates a higher demand for entertainment and leisure spaces, while improvements in transportation networks make amusement parks more accessible to both locals and tourists.

Indonesia Amusement Park Market Segmentation

Market Segmentation By Type

In 2031, theme parks would continue to dominate in terms of revenue size in the Indonesia’s amusement park market as they would remain the cornerstone of the sector. With increasing investments in world-class attractions and themed experiences, theme parks would appeal to both local and international tourists.

However, during 2025 to 2031, water parks would experience the fastest revenue growth rate due to Indonesia’s tropical climate, which makes them highly appealing for year-round family-friendly recreation, particularly in tourist-heavy regions such as Bali and Jakarta. Moreover, introduction of innovative water-based attractions would drive significant growth in the water park segment during this period. Thus, it is advised to focus on both these segments to gain maximum competitive advantage.

Market Segmentation By Revenue Source

In 2031, ticket sales would continue to be the dominant revenue source for Indonesian amusement parks, driven by both growing domestic tourism and an influx of international visitors. Moreover, with greater investment in park infrastructure and experiences, ticket sales would remain the largest and most consistent revenue stream.

However, hotels & resorts segment is expected to experience the fastest revenue growth rate during 2025 to 2031, owing to country’s rising appeal as a tourism destination, particularly in cities such as Bali and Jakarta, more visitors would opt to stay overnight at park-affiliated accommodations. The growing trend toward family vacations and the demand for luxury and convenient stays would fuel rapid growth in this segment, as parks offer attractive bundled packages that include both entertainment and lodging.

Market Segmentation By Age Group

In 2031, the 19-35 years age group would continue to hold the largest revenue share and is expected to experience the fastest revenue growth rate during 2025-2031 in Indonesia amusement park market due to their strong purchasing power and growing demand for immersive, high-tech experiences and adventure tourism. Moreover, the rise of millennial and Gen Z tourism would further drive their spending on tickets, food, and merchandise.

Upto 18 years age group would see the second-fastest revenue growth rate during 2025-2031, driven by the increasing popularity of family vacations and school group visits to amusement parks. Moreover, continuous introduction of interactive and immersive experiences tailored for children and teens would boost engagement and spending on tickets, food, and merchandise, leading to substantial revenue growth for this group.

Indonesia Amusement Park Market Opportunity Assessment

Key Attractiveness of the Report

  • 10 Years Market Numbers.
  • Historical Data Starting from 2021 to 2024
  • Base Year: 2024
  • Forecast Data until 2031
  • Key Performance Indicators Impacting the Market.
  • Major Upcoming Developments and Projects.

Key Highlights of the Report:

  • Indonesia Amusement Park Market Overview
  • Indonesia Amusement Park Market Outlook
  • Indonesia Amusement Park Market Forecast
  • Historical Data and Forecast of Indonesia Amusement Park Market Revenues for the Period 2021-2031F
  • Historical Data and Forecast of Indonesia Amusement Park Market Revenues, By Type, for the Period 2021-2031F
  • Historical Data and Forecast of Indonesia Amusement Park Market Revenues, By Revenue Source, for the Period 2021-2031F
  • Historical Data and Forecast of Indonesia Amusement Park Market Revenues, By Age Group, for the Period 2021-2031F
  • Indonesia Amusement Park Market Drivers and Restraints
  • Industry Life Cycle
  • Porter’s Five Force Analysis
  • Market Trends & Evolution
  • Market Opportunity Assessment
  • Market Revenue Ranking, By Top 3 Companies
  • Competitive Benchmarking
  • Company Profiles
  • Key Strategic Recommendations

Market Scope and Segmentation

The report provides a detailed analysis of the following market segments:

By Type

  • Theme Parks
  • Water Parks
  • Amusement Arcades

By Revenue Source

  • Tickets
  • Food & Beverages
  • Hotels & Resorts
  • Merchandise
  • Other (Sponsorships, Events)

By Age Group

  • Upto 18 Years
  • 19-35 Years
  • 36-50 Years
  • 51-65 Years
  • More than 65 Years
Indonesia Amusement park Market (2025-2031): FAQs
Indonesia Amusement Park Market is projected to grow at a CAGR of 8.5% from 2025 to 2031,
Indonesia’s amusement park market has been expanding, driven by its youthful population, social media influence, and technological advancements.
Higher initial costs and maintenance challenges would restrain Indonesia's amusement park market, requiring substantial investment in land, rides, and safety upkeep.
Indonesia Amusement Park Market Report thoroughly covers the market by type, revenue source and age group.
6W monitors the market across 60+ countries Globally, publishing an annual market outlook report that analyses trends, key drivers, Size, Volume, Revenue, opportunities, and market segments. This report offers comprehensive insights, helping businesses understand market dynamics and make informed decisions.
Yes, we provide customisation as per your requirements. To learn more, feel free to contact us on sales@6wresearch.com
1. Executive Summary
2. Introduction
2.1. Report Description
2.2. Key Highlights of the Report
2.3. Market Scope & Segmentation
2.4. Research Methodology
2.5. Assumptions
3. Indonesia Amusement Park Market Overview 
3.1. Indonesia Amusement Park Market Revenues, 2021-2031F
3.2. Indonesia Amusement Park Market Industry Life Cycle
3.3. Indonesia Amusement Park Market Porter’s Five Forces
4. Indonesia Amusement Park Market Dynamics
4.1. Impact Analysis
4.2. Market Drivers
4.3. Market Restraints
5. Indonesia Amusement Park Market Trends
6. Indonesia Amusement Park Market Overview, By Type
6.1. Indonesia Amusement Park Market Revenue Share, By Type, 2024 & 2031F 
6.1.1. Indonesia Amusement Park Market Revenues, By Theme Parks, 2021-2031F
6.1.2. Indonesia Amusement Park Market Revenues, By Water Parks, 2021-2031F
6.1.3. Indonesia Amusement Park Market Revenues, By Amusement Arcades, 2021-2031F
7. Indonesia Amusement Park Market Overview, By Revenue Source
7.1. Indonesia Amusement Park Market Revenue Share, By Revenue Source, 2024 & 2031F
7.1.1. Indonesia Amusement Park Market Revenues, By Tickets, 2021-2031F
7.1.2. Indonesia Amusement Park Market Revenues, By Food & Beverages, 2021-2031F
7.1.3. Indonesia Amusement Park Market Revenues, By Hotels & Resorts, 2021-2031F
7.1.4. Indonesia Amusement Park Market Revenues, By Merchandise, 2021-2031F
7.1.5. Indonesia Amusement Park Market Revenues, By Others, 2021-2031F
8. Indonesia Amusement Park Market Overview, By Age Group
8.1. Indonesia Amusement Park Market Revenue Share, By Age Group, 2024 & 2031F
8.1.1. Indonesia Amusement Park Market Revenues, By Upto 18 Years, 2021-2031F
8.1.2. Indonesia Amusement Park Market Revenues, By 19-35 Years, 2021-2031F
8.1.3. Indonesia Amusement Park Market Revenues, By 36-50 Years, 2021-2031F
8.1.4. Indonesia Amusement Park Market Revenues, By 51-65 Years, 2021-2031F
8.1.5. Indonesia Amusement Park Market Revenues, More Than 65 Years, 2021-2031F
9. Indonesia Amusement Park Market Key Performance Indicators
10. Indonesia Amusement Park Market Opportunity Assessment
10.1. Indonesia Amusement Park Market Opportunity Assessment, By Type, 2031F
10.2. Indonesia Amusement Park Market Opportunity Assessment, By Revenue Source, 2031F
10.3. Indonesia Amusement Park Market Opportunity Assessment, By Age Group, 2031F
11. Indonesia Amusement Park Market Competitive Landscape
11.1. Indonesia Amusement Park Market Revenue Ranking, By Top 3 Companies, CY 2024
11.2. Indonesia Amusement Park Market Competitive Benchmarking, By Operating Parameters
11.3. Indonesia Amusement Park Market Competitive Benchmarking, By Technical Parameters
12. Company Profiles
12.1 Waterbom Bali
12.2 PT. Jungleland Asia
12.3 PT Pembangunan Jaya Ancol Tbk
12.4 PT Panorama Indah Permai (Saloka Theme Park)
12.5 Jawa Timur Park Group
12.6 Ciputra Group
12.7 Trans Studio
12.8 PT Funworld Prima
12.9 KidZania Operations S.A.R.L. 
12.10 PT Adi Karya Citra Abadi (Hawai Waterpark Malang)
12.11 PT. Matahari Graha Fantasi
13. Key Strategic Recommendations
14. Disclaimer
List of Figures
1. Indonesia Amusement Park Market Revenues, 2021-2031F ($ Million)
2. Indonesia Social Media Users, By Social Media Platforms, Feb 2024, (in Million) 
3. Indonesia Age Distribution of Population By Age Group, 2024 (in %)
4. Indonesia Urban Population, 2022 & 2040 (in %)
5. Indonesia Consumption Classes Breakdown by Urban and Rural Areas (in %) 
6. Indonesia Amusement Park Market Revenue Share, By Type, 2024 & 2031F
7. Indonesia Amusement Park Market Revenue Share, By Revenue Source, 2024 & 2031F
8. Indonesia Amusement Park Market Revenue Share, By Age Group, 2024 & 2031F
9. Indonesia Total Contribution of Travel & Tourism to GDP, 2023 & 2030F (in %)
10. Indonesia Number of Tourists By Type, 2021-2023 (in Millions)
11. Indonesia Domestic Tourism Trips, By Demography, 2023 (in %)
12. Indonesia Domestic Tourism Trips, By Main Purpose of Trips, 2023 
13. Indonesia Distribution of Commercial Tourist Attractions By Type, 2023
14. Indonesia Amusement Park Market Opportunity Assessment, By Type, 2031F
15. Indonesia Amusement Park Market Opportunity Assessment, By Revenue Source, 2031F
16. Indonesia Amusement Park Market Opportunity Assessment, By Age Group, 2031F
17. Indonesia Amusement Park Market Revenue Ranking, By Companies, CY2024
List of Table
1. Thailand Tourism Initiatives, 2022 and Beyond
2. Indonesia Ongoing Smart Cities Action Plans and Priority Projects, As of Mar 2025
3. Indonesia Major Urban Areas – Population, 2023 
4. Indonesia Amusement Park Market Revenues, By Type, 2021-2031F ($ Million)
5. Indonesia Amusement Park Market Revenues, By Revenue Source, 2021-2031F ($ Million)
6. Indonesia Amusement Park Market Revenues, By Age Group, 2021-2031F ($ Million)
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