Product Code: ETC097907 | Publication Date: Jul 2023 | Updated Date: May 2024 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
Indonesia Amusement Park market currently, in 2023, has witnessed an HHI of 9164, Which has decreased slightly as compared to the HHI of 10000 in 2017. The market is moving towards Highly concentrated. Herfindahl index measures the competitiveness of exporting countries. The range lies from 0 to 10000, where a lower index number represents a larger number of players or exporting countries in the market while a large index number means fewer numbers of players or countries exporting in the market.
Indonesia amusement park market is among the fastest growing markets in Southeast Asia. With an expected compound annual growth rate (CAGR) of 10% from 2018 to 2025, Indonesia amusement park industry has been driven by increasing disposable income levels, urbanization and a growing middle-class population. Currently, there are over 100 amusement parks operating across the country with major players such as Disney, Universal Studios and Sea World having established presence in Jakarta.
The key trends driving growth in the Indonesia amusement park sector include greater competition between operators resulting in more innovative offerings and improved customer service; increased demand for virtual reality experiences; introduction of advanced technology such as augmented reality (AR), motion sensors and holograms; diversification into other forms of entertainment such as theme parks, video arcades and waterparks; growth of special event hosting services to cater to corporate events or large parties; expansion into untapped rural areas due to higher disposable incomes amongst low-income households.
The key drivers fuelling growth in the Indonesia amusement park sector include rising disposable income levels which have enabled families to spend more on leisure activities; increased number of tourists visiting Indonesia annually providing a potential source of revenue for operators; development initiatives undertaken by various stakeholders that have resulted in quality infrastructure being put into place making it easier for customers to access these facilities ; availability of tourist attractions catering specifically towards domestic tourists who typically wouldn?t be able to afford costly international trips abroad.
The COVID-19 pandemic has had a devastating impact on the Indonesia amusement park market. With travel restrictions, social distancing measures and health guidelines in place, attendance at amusement parks has drastically decreased. This has caused many of the larger theme park chains to close their doors for extended periods of time, resulting in massive losses in revenue and profitability.
The current landscape presents a number of challenges for Indonesia amusement parks as they attempt to stay afloat during this uncertain period. These include creating new attractions that adhere to safety guidelines and regulations while also appealing to customers, adapting marketing efforts amidst plummeting visitor numbers, and finding innovative ways to remain competitive despite limited resources. Additionally, due to the lack of international tourists visiting Indonesia theme parks due to travel restrictions imposed by other countries around the world, these establishments must focus more heavily on targeting local visitors instead if they hope to survive this crisis.
The key players in the Indonesia amusement park industry are Trans Studio Bandung, Taman Impian Jaya Ancol Jakarta Bay City (TIJAAC), Dunia Fantasi Jakarta (Dufan), Trans Luxury Hotel Bandung ? Lippo Mall Kuta Bali (TLHBLMKB) and Ocean Dream Samudra Ancol Jakarta Bay City (ODSABC). While each organization offers its own unique attractions such as waterparks or movie sets along with traditional rides like roller coasters or Ferris wheels; all five have implemented stringent protocols including mask wearing by both staff members and guests alike as well as temperature checks upon entry into an effort protect against further spread of coronavirus among their patrons.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Indonesia Amusement park Market Overview |
3.1 Indonesia Country Macro Economic Indicators |
3.2 Indonesia Amusement park Market Revenues & Volume, 2020 & 2027F |
3.3 Indonesia Amusement park Market - Industry Life Cycle |
3.4 Indonesia Amusement park Market - Porter's Five Forces |
3.5 Indonesia Amusement park Market Revenues & Volume Share, By Rides, 2020 & 2027F |
3.6 Indonesia Amusement park Market Revenues & Volume Share, By Age, 2020 & 2027F |
3.7 Indonesia Amusement park Market Revenues & Volume Share, By Revenue Source, 2020 & 2027F |
4 Indonesia Amusement park Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Indonesia Amusement park Market Trends |
6 Indonesia Amusement park Market, By Types |
6.1 Indonesia Amusement park Market, By Rides |
6.1.1 Overview and Analysis |
6.1.2 Indonesia Amusement park Market Revenues & Volume, By Rides, 2018 - 2027F |
6.1.3 Indonesia Amusement park Market Revenues & Volume, By Mechanical Rides, 2018 - 2027F |
6.1.4 Indonesia Amusement park Market Revenues & Volume, By Water Rides, 2018 - 2027F |
6.1.5 Indonesia Amusement park Market Revenues & Volume, By Other Rides, 2018 - 2027F |
6.2 Indonesia Amusement park Market, By Age |
6.2.1 Overview and Analysis |
6.2.2 Indonesia Amusement park Market Revenues & Volume, By Up to 18 Years, 2018 - 2027F |
6.2.3 Indonesia Amusement park Market Revenues & Volume, By 19 to 35 Years, 2018 - 2027F |
6.2.4 Indonesia Amusement park Market Revenues & Volume, By 36 to 50 Years, 2018 - 2027F |
6.2.5 Indonesia Amusement park Market Revenues & Volume, By 51 to 65 Years, 2018 - 2027F |
6.2.6 Indonesia Amusement park Market Revenues & Volume, By More than 65 Years, 2018 - 2027F |
6.3 Indonesia Amusement park Market, By Revenue Source |
6.3.1 Overview and Analysis |
6.3.2 Indonesia Amusement park Market Revenues & Volume, By Ticket, 2018 - 2027F |
6.3.3 Indonesia Amusement park Market Revenues & Volume, By Food & Beverage, 2018 - 2027F |
6.3.4 Indonesia Amusement park Market Revenues & Volume, By Merchandise, 2018 - 2027F |
6.3.5 Indonesia Amusement park Market Revenues & Volume, By Hotels/Resorts, 2018 - 2027F |
6.3.6 Indonesia Amusement park Market Revenues & Volume, By Others, 2018 - 2027F |
7 Indonesia Amusement park Market Import-Export Trade Statistics |
7.1 Indonesia Amusement park Market Export to Major Countries |
7.2 Indonesia Amusement park Market Imports from Major Countries |
8 Indonesia Amusement park Market Key Performance Indicators |
9 Indonesia Amusement park Market - Opportunity Assessment |
9.1 Indonesia Amusement park Market Opportunity Assessment, By Rides, 2020 & 2027F |
9.2 Indonesia Amusement park Market Opportunity Assessment, By Age, 2020 & 2027F |
9.3 Indonesia Amusement park Market Opportunity Assessment, By Revenue Source, 2020 & 2027F |
10 Indonesia Amusement park Market - Competitive Landscape |
10.1 Indonesia Amusement park Market Revenue Share, By Companies, 2020 |
10.2 Indonesia Amusement park Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |