| Product Code: ETC4462889 | Publication Date: Jul 2023 | Updated Date: Aug 2025 | Product Type: Report | |
| Publisher: 6Wresearch | Author: Ravi Bhandari | No. of Pages: 85 | No. of Figures: 45 | No. of Tables: 25 |
Indonesia`s esports market has witnessed remarkable growth in recent years. With a large and enthusiastic gaming community, the country has become a significant player in the global esports landscape. The market encompasses various segments including professional gaming leagues, tournaments, streaming platforms, and esports-related merchandise, catering to a diverse audience.
The esports market in Indonesia is propelled by several key drivers, including the growing youth population and their increasing interest in competitive gaming. Esports has become a cultural phenomenon, attracting both players and spectators. This sector benefits from investments in infrastructure, such as gaming facilities and arenas, as well as sponsorship deals from major brands seeking to reach the gaming community. The rise of professional esports teams and the organization of large-scale tournaments further boost the market. Additionally, the availability of high-speed internet and the development of esports talent contribute to the robust growth of the Indonesian esports industry.
The Indonesia esports market is burgeoning, but it is not without its challenges. Infrastructure and technology disparities across different regions of the country pose a significant obstacle. While urban centers may have robust internet connectivity and gaming facilities, rural areas often lag behind. Bridging this digital divide is crucial for the industry to reach its full potential. Moreover, there is a need for standardized regulations and governance to ensure fair play, player safety, and integrity within the esports ecosystem.
The COVID-19 pandemic had a dual impact on the Indonesia esports market. On one hand, it disrupted physical esports events and tournaments, but on the other hand, it drove a surge in online gaming and esports viewership. With people seeking entertainment and social interaction in virtual spaces, esports gained popularity. As the industry adapted to online formats, it opened new avenues for growth in the esports sector, and the online esports ecosystem is expected to continue expanding post-pandemic.
The dynamic esports market in Indonesia features key players such as Garena, Moonton, and PUBG Corporation. These companies are pivotal in driving the growth of esports in Indonesia, providing platforms and games that cater to the preferences of the local gaming community.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Indonesia Esports Market Overview |
3.1 Indonesia Country Macro Economic Indicators |
3.2 Indonesia Esports Market Revenues & Volume, 2021 & 2031F |
3.3 Indonesia Esports Market - Industry Life Cycle |
3.4 Indonesia Esports Market - Porter's Five Forces |
3.5 Indonesia Esports Market Revenues & Volume Share, By Revenue Streams, 2021 & 2031F |
4 Indonesia Esports Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing internet penetration and access to high-speed internet services in Indonesia, driving online gaming and esports participation. |
4.2.2 Growing popularity of esports tournaments and events in Indonesia, attracting a larger audience and fostering a competitive gaming culture. |
4.2.3 Rise of mobile gaming in Indonesia, leading to a surge in mobile esports competitions and opportunities for gamers. |
4.3 Market Restraints |
4.3.1 Limited infrastructure and resources for esports development in Indonesia, hindering the growth of professional gaming leagues and teams. |
4.3.2 Lack of regulatory framework and industry standards for esports in Indonesia, creating uncertainties and challenges for stakeholders in the market. |
5 Indonesia Esports Market Trends |
6 Indonesia Esports Market, By Types |
6.1 Indonesia Esports Market, By Revenue Streams |
6.1.1 Overview and Analysis |
6.1.2 Indonesia Esports Market Revenues & Volume, By Revenue Streams, 2021-2031F |
6.1.3 Indonesia Esports Market Revenues & Volume, By Media Rights, 2021-2031F |
6.1.4 Indonesia Esports Market Revenues & Volume, By Tickets and Merchandise, 2021-2031F |
6.1.5 Indonesia Esports Market Revenues & Volume, By Sponsorships and Direct Advertisements, 2021-2031F |
6.1.6 Indonesia Esports Market Revenues & Volume, By Publisher Fees, 2021-2031F |
7 Indonesia Esports Market Import-Export Trade Statistics |
7.1 Indonesia Esports Market Export to Major Countries |
7.2 Indonesia Esports Market Imports from Major Countries |
8 Indonesia Esports Market Key Performance Indicators |
8.1 Average concurrent viewership for major esports tournaments in Indonesia. |
8.2 Number of esports sponsorships and partnerships secured by Indonesian teams and organizations. |
8.3 Growth in the number of esports training facilities and academies in Indonesia. |
8.4 Engagement metrics such as average session duration and daily active users for popular esports titles in Indonesia. |
8.5 Increase in the number of esports-related job opportunities and career paths in Indonesia. |
9 Indonesia Esports Market - Opportunity Assessment |
9.1 Indonesia Esports Market Opportunity Assessment, By Revenue Streams, 2021 & 2031F |
10 Indonesia Esports Market - Competitive Landscape |
10.1 Indonesia Esports Market Revenue Share, By Companies, 2024 |
10.2 Indonesia Esports Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
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