Product Code: ETC014688 | Publication Date: Jun 2023 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 |
The Indonesia gambling market is estimated to reach USD 8.54 billion by 2026, growing at a CAGR of 8.7% from 2020 to 2026. This growth will be driven by the increasing popularity of online and mobile gaming, rising disposable incomes, and favorable government regulations regarding the legalisation of certain online betting activities in Indonesia. Additionally, the emergence of new technologies such as virtual reality (VR) and artificial intelligence (AI) are expected to drive further growth in this sector over the forecast period.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Indonesia Gambling Market Overview |
3.1 Indonesia Country Macro Economic Indicators |
3.2 Indonesia Gambling Market Revenues & Volume, 2019 & 2026F |
3.3 Indonesia Gambling Market - Industry Life Cycle |
3.4 Indonesia Gambling Market - Porter's Five Forces |
3.5 Indonesia Gambling Market Revenues & Volume Share, By Product Type, 2019 & 2026F |
3.6 Indonesia Gambling Market Revenues & Volume Share, By Channel Type, 2019 & 2026F |
3.7 Indonesia Gambling Market Revenues & Volume Share, By Platform, 2019 & 2026F |
4 Indonesia Gambling Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Indonesia Gambling Market Trends |
6 Indonesia Gambling Market, By Types |
6.1 Indonesia Gambling Market, By Product Type |
6.1.1 Overview and Analysis |
6.1.2 Indonesia Gambling Market Revenues & Volume, By Product Type, 2016 - 2026F |
6.1.3 Indonesia Gambling Market Revenues & Volume, By Betting, 2016 - 2026F |
6.1.4 Indonesia Gambling Market Revenues & Volume, By Casino, 2016 - 2026F |
6.1.5 Indonesia Gambling Market Revenues & Volume, By Lottery, 2016 - 2026F |
6.1.6 Indonesia Gambling Market Revenues & Volume, By Others, 2016 - 2026F |
6.2 Indonesia Gambling Market, By Channel Type |
6.2.1 Overview and Analysis |
6.2.2 Indonesia Gambling Market Revenues & Volume, By Offline, 2016 - 2026F |
6.2.3 Indonesia Gambling Market Revenues & Volume, By Online, 2016 - 2026F |
6.2.4 Indonesia Gambling Market Revenues & Volume, By Virtual Reality VR, 2016 - 2026F |
6.3 Indonesia Gambling Market, By Platform |
6.3.1 Overview and Analysis |
6.3.2 Indonesia Gambling Market Revenues & Volume, By Land-Based, 2016 - 2026F |
6.3.3 Indonesia Gambling Market Revenues & Volume, By Online, 2016 - 2026F |
7 Indonesia Gambling Market Import-Export Trade Statistics |
7.1 Indonesia Gambling Market Export to Major Countries |
7.2 Indonesia Gambling Market Imports from Major Countries |
8 Indonesia Gambling Market Key Performance Indicators |
9 Indonesia Gambling Market - Opportunity Assessment |
9.1 Indonesia Gambling Market Opportunity Assessment, By Product Type, 2019 & 2026F |
9.2 Indonesia Gambling Market Opportunity Assessment, By Channel Type, 2019 & 2026F |
9.3 Indonesia Gambling Market Opportunity Assessment, By Platform, 2019 & 2026F |
10 Indonesia Gambling Market - Competitive Landscape |
10.1 Indonesia Gambling Market Revenue Share, By Companies, 2019 |
10.2 Indonesia Gambling Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |