Market Forecast By Device (Console, Mobile, Computer), By Type (Online, Offline) And Competitive Landscape
Product Code: ETC012468 | Publication Date: Jul 2023 | Updated Date: May 2024 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
Indonesia Video Game market currently, in 2023, has witnessed an HHI of 3675, Which has decreased substantially as compared to the HHI of 8419 in 2017. The market is moving towards concentrated. Herfindahl index measures the competitiveness of exporting countries. The range lies from 0 to 10000, where a lower index number represents a larger number of players or exporting countries in the market while a large index number means fewer numbers of players or countries exporting in the market.
The Indonesia video game market report thoroughly covers the market by device and type. The Indonesia video game market outlook report provides an unbiased and detailed analysis of the ongoing Indonesia video game market trends, opportunities, high growth areas, and market drivers. This would help the stakeholders devise and align their market strategies according to the current and future market dynamics.ย ย
Indonesia video game market is booming and will continue to rise in the future. The expanding middle class and increased internet access support market growth. As disposable income rises and more people get online, the gaming landscape in Indonesia becomes even more promising.
According to 6Wresearch, Indonesia Video Game Market is projected to grow at a CAGR of 7.32% during 2024โ2030. This growth can be attributed to several factors. Firstly, the country boasts a massive and growing gaming population, exceeding 185 million, with mobile gaming accounting for a significant portion of the market. The affordability and popularity of smartphones, coupled with genres like MOBAs and hyper-casual games, drive this mobile dominance. Secondly, the rise of esports and streaming platforms has fueled the market by providing lucrative opportunities for professional gamers and fostering a passionate community. These factors are contributing to the Indonesia Video Game Market growth.
However, challenges remain, including potential regulatory hurdles and the need for cultural considerations to ensure successful navigation of the market. Nonetheless, with its large and engaged player base, diverse gaming preferences, and promising economic outlook, the Indonesian video game market presents a compelling opportunity for industry stakeholders.
The Indonesian video game market thrives with diverse players, both established and emerging. Leading companies like Agate International, known for innovative mobile and PC games, and Touchten Games, captivating audiences with popular titles like "Battle of Guardians: Legion," contribute significantly to the market.
Recognizing the potential of the video game industry, the Indonesian government has implemented initiatives to propel its growth. A key example is Presidential Regulation No. 19 of 2024, which establishes a dedicated team focused on formulating policies and development programs. This fosters a supportive environment for the industry to thrive. Additionally, the government plans to introduce a ministerial regulation requiring legal registration for all game publishers. While aiming to regulate the market, this also bolsters its credibility on a global stage. These efforts, combined with existing support programs like the Ministry of Communication and Information's "Indonesia Game Developer Exchange," solidify the government's commitment to nurturing the video game industry as a vital contributor to Indonesia's digital economy and a global force in the gaming landscape.
Indonesia's vibrant video game market, fueled by a passionate community and a rising middle class, is on an upward trajectory. Mobile gaming, particularly with innovative experiences tailored for smartphones, remains a dominant force, but as the market matures, there's a growing appetite for immersive console and PC experiences. Developers aiming to resonate with the Indonesian audience must prioritize localization, incorporating local languages and cultural references. The esports and streaming scene are thriving, attracting significant viewership and investment and providing lucrative opportunities for professional gamers and content creators. Advancements in technology, such as cloud gaming and improved internet infrastructure, promise wider accessibility and sophistication in gaming experiences, positioning Indonesia as an exciting and promising player in the global gaming arena.
According to Ravi Bhandari, Research Head, 6Wresearch, the console segment in the Indonesia video game market has seen significant growth over the past few years. This can be attributed to the increasing popularity of consoles among Indonesian gamers, who are willing to spend more on high-quality gaming experiences.
The online video game market in Indonesia is expected to grow significantly due to the increasing number of internet users, rising smartphone penetration, and the popularity of mobile gaming.
The report provides a detailed analysis of the following market segments:
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Indonesia Video Game Market Overview |
3.1 Indonesia Country Macro Economic Indicators |
3.2 Indonesia Video Game Market Revenues & Volume, 2020 & 2030F |
3.3 Indonesia Video Game Market - Industry Life Cycle |
3.4 Indonesia Video Game Market - Porter's Five Forces |
3.5 Indonesia Video Game Market Revenues & Volume Share, By Device, 2020 & 2030F |
3.6 Indonesia Video Game Market Revenues & Volume Share, By Type, 2020 & 2030F |
4 Indonesia Video Game Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Indonesia Video Game Market Trends |
6 Indonesia Video Game Market, By Types |
6.1 Indonesia Video Game Market, By Device |
6.1.1 Overview and Analysis |
6.1.2 Indonesia Video Game Market Revenues & Volume, By Device, 2020-2030F |
6.1.3 Indonesia Video Game Market Revenues & Volume, By Console, 2020-2030F |
6.1.4 Indonesia Video Game Market Revenues & Volume, By Mobile, 2020-2030F |
6.1.5 Indonesia Video Game Market Revenues & Volume, By Computer, 2020-2030F |
6.2 Indonesia Video Game Market, By Type |
6.2.1 Overview and Analysis |
6.2.2 Indonesia Video Game Market Revenues & Volume, By Online, 2020-2030F |
6.2.3 Indonesia Video Game Market Revenues & Volume, By Offline, 2020-2030F |
7 Indonesia Video Game Market Import-Export Trade Statistics |
7.1 Indonesia Video Game Market Export to Major Countries |
7.2 Indonesia Video Game Market Imports from Major Countries |
8 Indonesia Video Game Market Key Performance Indicators |
9 Indonesia Video Game Market - Opportunity Assessment |
9.1 Indonesia Video Game Market Opportunity Assessment, By Device, 2020 & 2030F |
9.2 Indonesia Video Game Market Opportunity Assessment, By Type, 2020 & 2030F |
10 Indonesia Video Game Market - Competitive Landscape |
10.1 Indonesia Video Game Market Revenue Share, By Companies, 2023 |
10.2 Indonesia Video Game Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |