| Product Code: ETC4796559 | Publication Date: Nov 2023 | Updated Date: Nov 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Shubham Padhi | No. of Pages: 60 | No. of Figures: 30 | No. of Tables: 5 |
In 2024, Ireland continued to see a significant volume of video game imports, with top exporting countries including China, Malaysia, Japan, UK, and Areas. Despite the high concentration levels indicated by the Herfindahl-Hirschman Index (HHI), the compound annual growth rate (CAGR) from 2020 to 2024 remained steady at 0.9%. However, there was a notable decline in the growth rate from 2023 to 2024, with a decrease of -15.36%. This data suggests a dynamic market environment for video game imports in Ireland, with potential shifts in trade patterns and consumer preferences.

1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Ireland Video Game Market Overview |
3.1 Ireland Country Macro Economic Indicators |
3.2 Ireland Video Game Market Revenues & Volume, 2021 & 2031F |
3.3 Ireland Video Game Market - Industry Life Cycle |
3.4 Ireland Video Game Market - Porter's Five Forces |
3.5 Ireland Video Game Market Revenues & Volume Share, By Device, 2021 & 2031F |
3.6 Ireland Video Game Market Revenues & Volume Share, By Type, 2021 & 2031F |
4 Ireland Video Game Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing adoption of gaming among all age groups in Ireland |
4.2.2 Growing popularity of esports and competitive gaming events |
4.2.3 Technological advancements leading to more immersive gaming experiences |
4.3 Market Restraints |
4.3.1 Regulatory challenges related to age restrictions and content censorship |
4.3.2 High initial costs associated with purchasing gaming consoles and hardware |
4.3.3 Limited availability of high-speed internet in some rural areas impacting online gaming experiences |
5 Ireland Video Game Market Trends |
6 Ireland Video Game Market Segmentations |
6.1 Ireland Video Game Market, By Device |
6.1.1 Overview and Analysis |
6.1.2 Ireland Video Game Market Revenues & Volume, By Console, 2021-2031F |
6.1.3 Ireland Video Game Market Revenues & Volume, By Mobile, 2021-2031F |
6.1.4 Ireland Video Game Market Revenues & Volume, By Computer, 2021-2031F |
6.2 Ireland Video Game Market, By Type |
6.2.1 Overview and Analysis |
6.2.2 Ireland Video Game Market Revenues & Volume, By Online, 2021-2031F |
6.2.3 Ireland Video Game Market Revenues & Volume, By Offline, 2021-2031F |
7 Ireland Video Game Market Import-Export Trade Statistics |
7.1 Ireland Video Game Market Export to Major Countries |
7.2 Ireland Video Game Market Imports from Major Countries |
8 Ireland Video Game Market Key Performance Indicators |
8.1 Average time spent per user on gaming platforms |
8.2 Percentage of households with access to high-speed internet |
8.3 Number of gaming events and tournaments hosted in Ireland |
9 Ireland Video Game Market - Opportunity Assessment |
9.1 Ireland Video Game Market Opportunity Assessment, By Device, 2021 & 2031F |
9.2 Ireland Video Game Market Opportunity Assessment, By Type, 2021 & 2031F |
10 Ireland Video Game Market - Competitive Landscape |
10.1 Ireland Video Game Market Revenue Share, By Companies, 2024 |
10.2 Ireland Video Game Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations | 13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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