Product Code: ETC012522 | Publication Date: Jun 2023 | Updated Date: May 2024 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
Japan Video Game Accessories market currently, in 2023, has witnessed an HHI of 8098, Which has decreased moderately as compared to the HHI of 9939 in 2017. The market is moving towards Highly concentrated. Herfindahl index measures the competitiveness of exporting countries. The range lies from 0 to 10000, where a lower index number represents a larger number of players or exporting countries in the market while a large index number means fewer numbers of players or countries exporting in the market.
The Japanese video game accessories market is one of the largest and most vibrant in the world. It is estimated to be worth over $5 billion annually, with major players like Sony, Nintendo, Konami, and Sega leading the way. The market offers a huge variety of gaming peripherals ranging from controllers to headsets and more. Additionally, Japan also has a thriving industry for customizing existing products as well as developing new gaming-related items such as virtual reality devices and augmented reality apps. This has helped create an ecosystem that encourages innovation within the sector while promoting competition between different companies.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Japan Video Game Accessories Market Overview |
3.1 Japan Country Macro Economic Indicators |
3.2 Japan Video Game Accessories Market Revenues & Volume, 2019 & 2026F |
3.3 Japan Video Game Accessories Market - Industry Life Cycle |
3.4 Japan Video Game Accessories Market - Porter's Five Forces |
3.5 Japan Video Game Accessories Market Revenues & Volume Share, By Product Type, 2019 & 2026F |
3.6 Japan Video Game Accessories Market Revenues & Volume Share, By End-users, 2019 & 2026F |
4 Japan Video Game Accessories Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Japan Video Game Accessories Market Trends |
6 Japan Video Game Accessories Market, By Types |
6.1 Japan Video Game Accessories Market, By Product Type |
6.1.1 Overview and Analysis |
6.1.2 Japan Video Game Accessories Market Revenues & Volume, By Product Type, 2016 - 2026F |
6.1.3 Japan Video Game Accessories Market Revenues & Volume, By Gamepads, 2016 - 2026F |
6.1.4 Japan Video Game Accessories Market Revenues & Volume, By Keyboards, 2016 - 2026F |
6.1.5 Japan Video Game Accessories Market Revenues & Volume, By Mice, 2016 - 2026F |
6.1.6 Japan Video Game Accessories Market Revenues & Volume, By Headset, 2016 - 2026F |
6.1.7 Japan Video Game Accessories Market Revenues & Volume, By Surfaces, 2016 - 2026F |
6.1.8 Japan Video Game Accessories Market Revenues & Volume, By Controllers/Joysticks, 2016 - 2026F |
6.1.9 Japan Video Game Accessories Market Revenues & Volume, By Others, 2016 - 2026F |
6.1.10 Japan Video Game Accessories Market Revenues & Volume, By Others, 2016 - 2026F |
6.2 Japan Video Game Accessories Market, By End-users |
6.2.1 Overview and Analysis |
6.2.2 Japan Video Game Accessories Market Revenues & Volume, By Casual Gamingย , 2016 - 2026F |
6.2.3 Japan Video Game Accessories Market Revenues & Volume, By Professional Gaming, 2016 - 2026F |
7 Japan Video Game Accessories Market Import-Export Trade Statistics |
7.1 Japan Video Game Accessories Market Export to Major Countries |
7.2 Japan Video Game Accessories Market Imports from Major Countries |
8 Japan Video Game Accessories Market Key Performance Indicators |
9 Japan Video Game Accessories Market - Opportunity Assessment |
9.1 Japan Video Game Accessories Market Opportunity Assessment, By Product Type, 2019 & 2026F |
9.2 Japan Video Game Accessories Market Opportunity Assessment, By End-users, 2019 & 2026F |
10 Japan Video Game Accessories Market - Competitive Landscape |
10.1 Japan Video Game Accessories Market Revenue Share, By Companies, 2019 |
10.2 Japan Video Game Accessories Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |