Product Code: ETC012498 | Publication Date: Jun 2023 | Updated Date: May 2024 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
Kazakhstan Video Game market currently, in 2023, has witnessed an HHI of 7951, Which has decreased substantially as compared to the HHI of 9274 in 2017. The market is moving towards Highly concentrated. Herfindahl index measures the competitiveness of exporting countries. The range lies from 0 to 10000, where a lower index number represents a larger number of players or exporting countries in the market while a large index number means fewer numbers of players or countries exporting in the market.
The video game market in Kazakhstan is still relatively small and untapped, but it is growing rapidly. According to 6Wresearch, the total revenue from digital gaming in 2019 was around $3 million USD. This represents a growth of almost 25% compared to 2018 figures ($2.4 million). The majority of this revenue comes from mobile games, with console and PC games making up a much smaller portion. The most popular genres are action/adventure, racing/sports and strategy titles, although other genres such as MMORPGs are also gaining traction. Console hardware remains expensive for the average consumer due to high import taxes on imported goods; however, there has been some progress in developing local production capabilities which may reduce costs over time. Overall, the potential for growth within this sector is huge if more industry investment can be attracted into the country.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Kazakhstan Video Game Market Overview |
3.1 Kazakhstan Country Macro Economic Indicators |
3.2 Kazakhstan Video Game Market Revenues & Volume, 2019 & 2026F |
3.3 Kazakhstan Video Game Market - Industry Life Cycle |
3.4 Kazakhstan Video Game Market - Porter's Five Forces |
3.5 Kazakhstan Video Game Market Revenues & Volume Share, By Device, 2019 & 2026F |
3.6 Kazakhstan Video Game Market Revenues & Volume Share, By Type, 2019 & 2026F |
4 Kazakhstan Video Game Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Kazakhstan Video Game Market Trends |
6 Kazakhstan Video Game Market, By Types |
6.1 Kazakhstan Video Game Market, By Device |
6.1.1 Overview and Analysis |
6.1.2 Kazakhstan Video Game Market Revenues & Volume, By Device, 2016 - 2026F |
6.1.3 Kazakhstan Video Game Market Revenues & Volume, By Console, 2016 - 2026F |
6.1.4 Kazakhstan Video Game Market Revenues & Volume, By Mobile, 2016 - 2026F |
6.1.5 Kazakhstan Video Game Market Revenues & Volume, By Computer, 2016 - 2026F |
6.2 Kazakhstan Video Game Market, By Type |
6.2.1 Overview and Analysis |
6.2.2 Kazakhstan Video Game Market Revenues & Volume, By Online, 2016 - 2026F |
6.2.3 Kazakhstan Video Game Market Revenues & Volume, By Offline, 2016 - 2026F |
7 Kazakhstan Video Game Market Import-Export Trade Statistics |
7.1 Kazakhstan Video Game Market Export to Major Countries |
7.2 Kazakhstan Video Game Market Imports from Major Countries |
8 Kazakhstan Video Game Market Key Performance Indicators |
9 Kazakhstan Video Game Market - Opportunity Assessment |
9.1 Kazakhstan Video Game Market Opportunity Assessment, By Device, 2019 & 2026F |
9.2 Kazakhstan Video Game Market Opportunity Assessment, By Type, 2019 & 2026F |
10 Kazakhstan Video Game Market - Competitive Landscape |
10.1 Kazakhstan Video Game Market Revenue Share, By Companies, 2019 |
10.2 Kazakhstan Video Game Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |