Product Code: ETC012466 | Publication Date: Jun 2023 | Updated Date: May 2024 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
Malaysia Video Game market currently, in 2023, has witnessed an HHI of 9168, Which has increased moderately as compared to the HHI of 6287 in 2017. The market is moving towards Highly concentrated. Herfindahl index measures the competitiveness of exporting countries. The range lies from 0 to 10000, where a lower index number represents a larger number of players or exporting countries in the market while a large index number means fewer numbers of players or countries exporting in the market.
The video game market in Malaysia is expected to grow at a CAGR of 6.2% during 2020-2026. The growth can be attributed to the increasing demand for gaming consoles and games, growing popularity of online gaming platforms such as Steam and Origin, presence of international retailers like Sony Playstation Store, Microsoft Xbox Live Marketplace and Nintendo eShop in the country, rise in disposable income among people resulting into higher spending on entertainment activities like playing video games, availability of cheap internet services making way for more online gamers, etc. This is further supported by government initiatives such as Digital Free Trade Zone (DFTZ) which helps reduce cost associated with trading digital goods across borders and thus encourages international players to operate in Malaysia. Furthermore, introduction of virtual reality gaming technology has added new dimensions to the industry thereby attracting more gamers towards it
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Malaysia Video Game Market Overview |
3.1 Malaysia Country Macro Economic Indicators |
3.2 Malaysia Video Game Market Revenues & Volume, 2020 & 2030F |
3.3 Malaysia Video Game Market - Industry Life Cycle |
3.4 Malaysia Video Game Market - Porter's Five Forces |
3.5 Malaysia Video Game Market Revenues & Volume Share, By Device, 2020 & 2030F |
3.6 Malaysia Video Game Market Revenues & Volume Share, By Type, 2020 & 2030F |
4 Malaysia Video Game Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Malaysia Video Game Market Trends |
6 Malaysia Video Game Market, By Types |
6.1 Malaysia Video Game Market, By Device |
6.1.1 Overview and Analysis |
6.1.2 Malaysia Video Game Market Revenues & Volume, By Device, 2020-2030F |
6.1.3 Malaysia Video Game Market Revenues & Volume, By Console, 2020-2030F |
6.1.4 Malaysia Video Game Market Revenues & Volume, By Mobile, 2020-2030F |
6.1.5 Malaysia Video Game Market Revenues & Volume, By Computer, 2020-2030F |
6.2 Malaysia Video Game Market, By Type |
6.2.1 Overview and Analysis |
6.2.2 Malaysia Video Game Market Revenues & Volume, By Online, 2020-2030F |
6.2.3 Malaysia Video Game Market Revenues & Volume, By Offline, 2020-2030F |
7 Malaysia Video Game Market Import-Export Trade Statistics |
7.1 Malaysia Video Game Market Export to Major Countries |
7.2 Malaysia Video Game Market Imports from Major Countries |
8 Malaysia Video Game Market Key Performance Indicators |
9 Malaysia Video Game Market - Opportunity Assessment |
9.1 Malaysia Video Game Market Opportunity Assessment, By Device, 2020 & 2030F |
9.2 Malaysia Video Game Market Opportunity Assessment, By Type, 2020 & 2030F |
10 Malaysia Video Game Market - Competitive Landscape |
10.1 Malaysia Video Game Market Revenue Share, By Companies, 2023 |
10.2 Malaysia Video Game Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |