Product Code: ETC012559 | Publication Date: Jun 2023 | Updated Date: May 2024 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
Tajikistan Video Game Accessories market currently, in 2023, has witnessed an HHI of 6000, Which has decreased moderately as compared to the HHI of 10000 in 2017. The market is moving towards concentrated. Herfindahl index measures the competitiveness of exporting countries. The range lies from 0 to 10000, where a lower index number represents a larger number of players or exporting countries in the market while a large index number means fewer numbers of players or countries exporting in the market.
Tajikistan is a landlocked country in Central Asia with an estimated population of 8.7 million people, and the capital city is Dushanbe. It is bordered by Uzbekistan to the west, Kyrgyzstan to the north, China to the east and Afghanistan to the south. The video game industry in Tajikistan has seen significant growth over recent years as more gamers have come into contact with gaming systems such as PlayStation 4 (PS4), Xbox One or Nintendo Switch. In addition, mobile gaming has become increasingly popular in Tajikistan due to its low cost and convenience for users. According to 6Wresearch in 2018, it was found that nearly half of all consumers from across Central Asia had bought at least one video game accessory within twelve months prior. This figure indicates high potential for marketing opportunities regarding video game accessories within Tajikistan?s market sector given its large customer base that is open towards making purchases online and through retail stores within their local area or neighbouring countries.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Tajikistan Video Game Accessories Market Overview |
3.1 Tajikistan Country Macro Economic Indicators |
3.2 Tajikistan Video Game Accessories Market Revenues & Volume, 2019 & 2026F |
3.3 Tajikistan Video Game Accessories Market - Industry Life Cycle |
3.4 Tajikistan Video Game Accessories Market - Porter's Five Forces |
3.5 Tajikistan Video Game Accessories Market Revenues & Volume Share, By Product Type, 2019 & 2026F |
3.6 Tajikistan Video Game Accessories Market Revenues & Volume Share, By End-users, 2019 & 2026F |
4 Tajikistan Video Game Accessories Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Tajikistan Video Game Accessories Market Trends |
6 Tajikistan Video Game Accessories Market, By Types |
6.1 Tajikistan Video Game Accessories Market, By Product Type |
6.1.1 Overview and Analysis |
6.1.2 Tajikistan Video Game Accessories Market Revenues & Volume, By Product Type, 2016 - 2026F |
6.1.3 Tajikistan Video Game Accessories Market Revenues & Volume, By Gamepads, 2016 - 2026F |
6.1.4 Tajikistan Video Game Accessories Market Revenues & Volume, By Keyboards, 2016 - 2026F |
6.1.5 Tajikistan Video Game Accessories Market Revenues & Volume, By Mice, 2016 - 2026F |
6.1.6 Tajikistan Video Game Accessories Market Revenues & Volume, By Headset, 2016 - 2026F |
6.1.7 Tajikistan Video Game Accessories Market Revenues & Volume, By Surfaces, 2016 - 2026F |
6.1.8 Tajikistan Video Game Accessories Market Revenues & Volume, By Controllers/Joysticks, 2016 - 2026F |
6.1.9 Tajikistan Video Game Accessories Market Revenues & Volume, By Others, 2016 - 2026F |
6.1.10 Tajikistan Video Game Accessories Market Revenues & Volume, By Others, 2016 - 2026F |
6.2 Tajikistan Video Game Accessories Market, By End-users |
6.2.1 Overview and Analysis |
6.2.2 Tajikistan Video Game Accessories Market Revenues & Volume, By Casual Gamingย , 2016 - 2026F |
6.2.3 Tajikistan Video Game Accessories Market Revenues & Volume, By Professional Gaming, 2016 - 2026F |
7 Tajikistan Video Game Accessories Market Import-Export Trade Statistics |
7.1 Tajikistan Video Game Accessories Market Export to Major Countries |
7.2 Tajikistan Video Game Accessories Market Imports from Major Countries |
8 Tajikistan Video Game Accessories Market Key Performance Indicators |
9 Tajikistan Video Game Accessories Market - Opportunity Assessment |
9.1 Tajikistan Video Game Accessories Market Opportunity Assessment, By Product Type, 2019 & 2026F |
9.2 Tajikistan Video Game Accessories Market Opportunity Assessment, By End-users, 2019 & 2026F |
10 Tajikistan Video Game Accessories Market - Competitive Landscape |
10.1 Tajikistan Video Game Accessories Market Revenue Share, By Companies, 2019 |
10.2 Tajikistan Video Game Accessories Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |