| Product Code: ETC9969469 | Publication Date: Sep 2024 | Updated Date: Aug 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Shubham Padhi | No. of Pages: 75 | No. of Figures: 35 | No. of Tables: 20 |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 United States (US) Location-based Virtual Reality (VR) Market Overview |
3.1 United States (US) Country Macro Economic Indicators |
3.2 United States (US) Location-based Virtual Reality (VR) Market Revenues & Volume, 2021 & 2031F |
3.3 United States (US) Location-based Virtual Reality (VR) Market - Industry Life Cycle |
3.4 United States (US) Location-based Virtual Reality (VR) Market - Porter's Five Forces |
3.5 United States (US) Location-based Virtual Reality (VR) Market Revenues & Volume Share, By Product, 2021 & 2031F |
3.6 United States (US) Location-based Virtual Reality (VR) Market Revenues & Volume Share, By Application, 2021 & 2031F |
4 United States (US) Location-based Virtual Reality (VR) Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing adoption of virtual reality (VR) technology in various industries such as gaming, entertainment, education, and healthcare. |
4.2.2 Growing demand for immersive and interactive experiences among consumers and businesses. |
4.2.3 Technological advancements in VR hardware and software, leading to enhanced user experience and capabilities. |
4.3 Market Restraints |
4.3.1 High initial investment costs for setting up location-based VR experiences, including equipment, infrastructure, and maintenance. |
4.3.2 Limited awareness and understanding of VR technology among the general population, potentially hindering widespread adoption. |
4.3.3 Concerns about privacy and data security in VR experiences, leading to hesitancy among users and businesses. |
5 United States (US) Location-based Virtual Reality (VR) Market Trends |
6 United States (US) Location-based Virtual Reality (VR) Market, By Types |
6.1 United States (US) Location-based Virtual Reality (VR) Market, By Product |
6.1.1 Overview and Analysis |
6.1.2 United States (US) Location-based Virtual Reality (VR) Market Revenues & Volume, By Product, 2021- 2031F |
6.1.3 United States (US) Location-based Virtual Reality (VR) Market Revenues & Volume, By Hardware, 2021- 2031F |
6.1.4 United States (US) Location-based Virtual Reality (VR) Market Revenues & Volume, By Software, 2021- 2031F |
6.2 United States (US) Location-based Virtual Reality (VR) Market, By Application |
6.2.1 Overview and Analysis |
6.2.2 United States (US) Location-based Virtual Reality (VR) Market Revenues & Volume, By VR Arcades, 2021- 2031F |
6.2.3 United States (US) Location-based Virtual Reality (VR) Market Revenues & Volume, By VR Theme Parks, 2021- 2031F |
6.2.4 United States (US) Location-based Virtual Reality (VR) Market Revenues & Volume, By VR Cinemas, 2021- 2031F |
7 United States (US) Location-based Virtual Reality (VR) Market Import-Export Trade Statistics |
7.1 United States (US) Location-based Virtual Reality (VR) Market Export to Major Countries |
7.2 United States (US) Location-based Virtual Reality (VR) Market Imports from Major Countries |
8 United States (US) Location-based Virtual Reality (VR) Market Key Performance Indicators |
8.1 Average session duration: Longer session durations indicate higher engagement levels and potential for increased revenue. |
8.2 Repeat visit rate: Monitoring how many customers return for multiple experiences can indicate the appeal and quality of the VR offerings. |
8.3 Net Promoter Score (NPS): Measuring customer satisfaction and likelihood to recommend can help gauge market perception and potential for word-of-mouth marketing. |
9 United States (US) Location-based Virtual Reality (VR) Market - Opportunity Assessment |
9.1 United States (US) Location-based Virtual Reality (VR) Market Opportunity Assessment, By Product, 2021 & 2031F |
9.2 United States (US) Location-based Virtual Reality (VR) Market Opportunity Assessment, By Application, 2021 & 2031F |
10 United States (US) Location-based Virtual Reality (VR) Market - Competitive Landscape |
10.1 United States (US) Location-based Virtual Reality (VR) Market Revenue Share, By Companies, 2024 |
10.2 United States (US) Location-based Virtual Reality (VR) Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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