| Product Code: ETC10077619 | Publication Date: Sep 2024 | Updated Date: Sep 2025 | Product Type: Market Research Report | |
| Publisher: 6Wresearch | Author: Shubham Padhi | No. of Pages: 75 | No. of Figures: 35 | No. of Tables: 20 |
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Vietnam Location-based Virtual Reality (VR) Market Overview |
3.1 Vietnam Country Macro Economic Indicators |
3.2 Vietnam Location-based Virtual Reality (VR) Market Revenues & Volume, 2021 & 2031F |
3.3 Vietnam Location-based Virtual Reality (VR) Market - Industry Life Cycle |
3.4 Vietnam Location-based Virtual Reality (VR) Market - Porter's Five Forces |
3.5 Vietnam Location-based Virtual Reality (VR) Market Revenues & Volume Share, By Product, 2021 & 2031F |
3.6 Vietnam Location-based Virtual Reality (VR) Market Revenues & Volume Share, By Application, 2021 & 2031F |
4 Vietnam Location-based Virtual Reality (VR) Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.2.1 Increasing adoption of virtual reality technology in Vietnam |
4.2.2 Growing demand for immersive entertainment experiences |
4.2.3 Rising disposable income and spending on leisure activities in Vietnam |
4.3 Market Restraints |
4.3.1 High initial investment and operational costs for setting up location-based VR experiences |
4.3.2 Limited awareness and understanding of virtual reality technology among the general population in Vietnam |
5 Vietnam Location-based Virtual Reality (VR) Market Trends |
6 Vietnam Location-based Virtual Reality (VR) Market, By Types |
6.1 Vietnam Location-based Virtual Reality (VR) Market, By Product |
6.1.1 Overview and Analysis |
6.1.2 Vietnam Location-based Virtual Reality (VR) Market Revenues & Volume, By Product, 2021- 2031F |
6.1.3 Vietnam Location-based Virtual Reality (VR) Market Revenues & Volume, By Hardware, 2021- 2031F |
6.1.4 Vietnam Location-based Virtual Reality (VR) Market Revenues & Volume, By Software, 2021- 2031F |
6.2 Vietnam Location-based Virtual Reality (VR) Market, By Application |
6.2.1 Overview and Analysis |
6.2.2 Vietnam Location-based Virtual Reality (VR) Market Revenues & Volume, By VR Arcades, 2021- 2031F |
6.2.3 Vietnam Location-based Virtual Reality (VR) Market Revenues & Volume, By VR Theme Parks, 2021- 2031F |
6.2.4 Vietnam Location-based Virtual Reality (VR) Market Revenues & Volume, By VR Cinemas, 2021- 2031F |
7 Vietnam Location-based Virtual Reality (VR) Market Import-Export Trade Statistics |
7.1 Vietnam Location-based Virtual Reality (VR) Market Export to Major Countries |
7.2 Vietnam Location-based Virtual Reality (VR) Market Imports from Major Countries |
8 Vietnam Location-based Virtual Reality (VR) Market Key Performance Indicators |
8.1 Average session duration per customer at location-based VR centers |
8.2 Customer satisfaction ratings for VR experiences |
8.3 Frequency of repeat visits to location-based VR centers |
8.4 Number of partnerships with entertainment venues or shopping malls to host VR experiences |
8.5 Percentage of VR content localized to cater to Vietnamese preferences and interests |
9 Vietnam Location-based Virtual Reality (VR) Market - Opportunity Assessment |
9.1 Vietnam Location-based Virtual Reality (VR) Market Opportunity Assessment, By Product, 2021 & 2031F |
9.2 Vietnam Location-based Virtual Reality (VR) Market Opportunity Assessment, By Application, 2021 & 2031F |
10 Vietnam Location-based Virtual Reality (VR) Market - Competitive Landscape |
10.1 Vietnam Location-based Virtual Reality (VR) Market Revenue Share, By Companies, 2024 |
10.2 Vietnam Location-based Virtual Reality (VR) Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |
Export potential enables firms to identify high-growth global markets with greater confidence by combining advanced trade intelligence with a structured quantitative methodology. The framework analyzes emerging demand trends and country-level import patterns while integrating macroeconomic and trade datasets such as GDP and population forecasts, bilateral import–export flows, tariff structures, elasticity differentials between developed and developing economies, geographic distance, and import demand projections. Using weighted trade values from 2020–2024 as the base period to project country-to-country export potential for 2030, these inputs are operationalized through calculated drivers such as gravity model parameters, tariff impact factors, and projected GDP per-capita growth. Through an analysis of hidden potentials, demand hotspots, and market conditions that are most favorable to success, this method enables firms to focus on target countries, maximize returns, and global expansion with data, backed by accuracy.
By factoring in the projected importer demand gap that is currently unmet and could be potential opportunity, it identifies the potential for the Exporter (Country) among 190 countries, against the general trade analysis, which identifies the biggest importer or exporter.
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