Market Forecast By Game Type (Console, Tablet, Smartphone, Downloaded, Box PC And Browser PC) And Competitive Landscape
Product Code: ETC053817 | Publication Date: Jan 2021 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 |
The United States Online Gaming Market is expected to register proliferation in the coming timeframe on the back of an increase in the fast adoption of cloud-based technologies, integration of state-of-art technologies in the software industry, and the rising proliferation of the internet of things which is, on one hand, leading to an increase in the growth of the internet and is also leading to an increase in the growth of the modern leisure time activities adoption rather than going for the traditional board games ones and is leading to an increase in the adoption of Online Gaming to enhance the gaming experience. Additionally, an increase in the new data infrastructure and rising up gradation in the present technological ailments are anticipated to add to the growth of the United States Online Gaming market in the coming timeframe. The growth in the per capita income of Americans is leading to an increase in the growth of the disposable income for quality-aided gaming experience and is expected to proliferate the growth of the United States online gaming market in the coming time zone.
According to 6Wresearch, the United States Online Gaming Market size is anticipated to register growth during 2021-27. The outbreak of the global COVID-20 pandemic has led to an increase in the swashbuckling growth of the United States Online Gaming Market. As the nations go for lockdown in order to win the bid to combat the spread of the novel coronavirus, interest in online gaming has also arisen. The increase in the time spent at home has led to an increase in the interest of the population towards leisure time activities and is expected to lead to a plummeting demand for online gaming to be deployed at the consumer end. The result of which would be an increase in the supplement growth of the United States Online Gaming Market in the coming time zone.
With the era of digitization to infra-architectures and, further to a microservices architecture, the need for Online Gaming has touched a great number and is anticipated to witness a proliferation in the coming timeframe. Not only this, the potential industrialists and the to-be investors of the market are expected to gain sound business prospects in the coming future as a result of the massive outbreak of data usage and is expected to shape the competitive market landscape for the potential investors of the market in the next five to ten years and the timeframe thereafter.
The United States Online Gaming market report thoroughly covers the market by Game Type, End-user Industry, Deployment Mode, and key Regions. The United States Online Gaming market outlook report provides an unbiased and detailed analysis of the ongoing United States Online Gaming market trends, opportunities/high growth areas, and market drivers which would help the stakeholders to devise and align their market strategies according to the current and future market dynamics.
United States online gaming market is projected to gain traction in the upcoming timezone backed by the rising introduction of new games to plays such as PubG, Fortnite battle royale, Apex legends, and league of legends all these games are popular among youngsters and are intended to gain the interest is leading to spending more time on gaming platforms, where coronavirus lockdown, has no doubt double the timespan on playing online games and this is expected to remain to continue and would act as a catalyst for the growth of the online gaming market in the coming years. Some leading players operating in the United States online gaming market including Onlive, TS labs, Gaikai, and stream my game.
Markets Covered
The United States Online Gaming Market report provides a detailed analysis of the following market segments:
1. Executive Summary |
2. Introduction |
2.1. Report Description |
2.2. Key Highlights |
2.3. Market Scope & Segmentation |
2.4. Research Methodology |
2.5. Assumptions |
3. the United States Online Gaming Market Overview |
3.1. the United States Online Gaming Market Revenues, 2017-2027F |
3.2. the United States Online Gaming Market Revenue Share, By Game Type, 2021 & 2027F |
3.3. the United States Online Gaming Market Revenue Share, By Regions, 2021 & 2027F |
3.4. the United States Online Gaming Market Industry Life Cycle |
3.5. the United States Online Gaming Market- Porter’s Five Forces |
4. the United States Online Gaming Market Dynamics |
4.1. Impact Analysis |
4.2. Market Drivers |
4.3. Market Restraints |
5. the United States Online Gaming Market Trends |
6. the United States Online Gaming Market Overview, By Game Type |
6.1. the United States Online Gaming Market Revenues, By Downloaded, 2017-2027F |
6.2. the United States Online Gaming Market Revenues, By Console, 2017-2027F |
6.3. the United States Online Gaming Market Revenues, By Box PC, 2017-2027F |
6.4. the United States Online Gaming Market Revenues, By Tablet, 2017-2027F |
6.5. the United States Online Gaming Market Revenues, By Smartphone, 2017-2027F |
6.6. the United States Online Gaming Market Revenues, By Browser PC, 2017-2027F |
6.7. the United States Online Gaming Market Revenues, By Smartphone, 2017-2027F |
7. the United States Online Gaming Market Competitive Landscape |
7.1. the United States Online Gaming Market, By Companies, 2021 |
8. Company Profiles |
9. Key Strategic Recommendations |