Product Code: ETC040030 | Publication Date: Jul 2023 | Updated Date: Jan 2024 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
The Philippines Toys & Games Market is expected to grow at a CAGR of 8.9% during the forecast period (2020-2026). The increasing demand from parents for educational toys and games, rising disposable incomes among consumers, and an increase in spending on children???s entertainment are some of the key factors driving growth in the market. Furthermore, ecommerce sales are also playing an important role in contributing to this growth as more people turn towards online shopping due to pandemic restrictions imposed by governments around the world
Parents are increasingly looking for educational toys and games that can help their children learn new skills while having fun at the same time. This has led to manufacturers introducing products with advanced features such as interactive touchscreens, motion sensors etc., which have further fueled growth of this market segment. Further, with economic development across countries like Philippines, there has been an increase in disposable income amongst consumers leading them to spend more on leisure activities including gaming consoles or board games for family get togethers etc., thus boosting overall toy and game industry revenue.
Small unorganized players pose a significant challenge due to their lower prices compared to organized players who incur higher costs due to quality control checks implemented before selling their products into markets
Due To Covid-19 Lockdown Restrictions , Many Events Were Cancelled Like Birthday Parties Etc .Which Led To Lower Revenues Of Toy & Game Industry As These Places Are Majorly Responsible For Promoting Products Such As Kids Party Accessories Or Boardgames .This Has Impacted The Entire Supply Chain Of The Market Resulting In A Slowdown During 2020-21 But Will Get Back On Track After 2021 Gradually With Easing Restrictions
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Philippines Toys & Games Market Overview |
3.1 Philippines Country Macro Economic Indicators |
3.2 Philippines Toys & Games Market Revenues & Volume, 2020 & 2030F |
3.3 Philippines Toys & Games Market - Industry Life Cycle |
3.4 Philippines Toys & Games Market - Porter's Five Forces |
3.5 Philippines Toys & Games Market Revenues & Volume Share, By Product Type, 2020 & 2030F |
3.6 Philippines Toys & Games Market Revenues & Volume Share, By Applications, 2020 & 2030F |
3.7 Philippines Toys & Games Market Revenues & Volume Share, By Distribution Channel, 2020 & 2030F |
4 Philippines Toys & Games Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Philippines Toys & Games Market Trends |
6 Philippines Toys & Games Market, By Types |
6.1 Philippines Toys & Games Market, By Product Type |
6.1.1 Overview and Analysis |
6.1.2 Philippines Toys & Games Market Revenues & Volume, By Product Type, 2020-2030F |
6.1.3 Philippines Toys & Games Market Revenues & Volume, By Puzzles, 2020-2030F |
6.1.4 Philippines Toys & Games Market Revenues & Volume, By Preschool Toys, 2020-2030F |
6.1.5 Philippines Toys & Games Market Revenues & Volume, By Outdoor/Sports, 2020-2030F |
6.1.6 Philippines Toys & Games Market Revenues & Volume, By Dolls, 2020-2030F |
6.1.7 Philippines Toys & Games Market Revenues & Volume, By Video Games, 2020-2030F |
6.1.8 Philippines Toys & Games Market Revenues & Volume, By Others, 2020-2030F |
6.2 Philippines Toys & Games Market, By Applications |
6.2.1 Overview and Analysis |
6.2.2 Philippines Toys & Games Market Revenues & Volume, By 0 - 8 Years, 2020-2030F |
6.2.3 Philippines Toys & Games Market Revenues & Volume, By 8 - 15 Years, 2020-2030F |
6.2.4 Philippines Toys & Games Market Revenues & Volume, By 15 Years & Above, 2020-2030F |
6.3 Philippines Toys & Games Market, By Distribution Channel |
6.3.1 Overview and Analysis |
6.3.2 Philippines Toys & Games Market Revenues & Volume, By Offline, 2020-2030F |
6.3.3 Philippines Toys & Games Market Revenues & Volume, By Online, 2020-2030F |
7 Philippines Toys & Games Market Import-Export Trade Statistics |
7.1 Philippines Toys & Games Market Export to Major Countries |
7.2 Philippines Toys & Games Market Imports from Major Countries |
8 Philippines Toys & Games Market Key Performance Indicators |
9 Philippines Toys & Games Market - Opportunity Assessment |
9.1 Philippines Toys & Games Market Opportunity Assessment, By Product Type, 2020 & 2030F |
9.2 Philippines Toys & Games Market Opportunity Assessment, By Applications, 2020 & 2030F |
9.3 Philippines Toys & Games Market Opportunity Assessment, By Distribution Channel, 2020 & 2030F |
10 Philippines Toys & Games Market - Competitive Landscape |
10.1 Philippines Toys & Games Market Revenue Share, By Companies, 2023 |
10.2 Philippines Toys & Games Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |