Product Code: ETC040028 | Publication Date: Jul 2023 | Updated Date: Jan 2024 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
The Singapore Toys & Games market is estimated to reach USD 1.78 billion in 2020 and is projected to register a compound annual growth rate (CAGR) of 6.03% during the forecast period from 2020-2026. This market is driven by factors such as an increase in demand for toys & games, increasing disposable income, changing consumer preferences, rising trend for e-commerce platforms selling toys & games products, technological advancements and increased spending on children???s education resulting in higher sales of educational toys & games.
Increase in Demand ??? The rise in demand for innovative and interactive gaming devices has provided an impetus to the Singapore Toys & Games Market growth over the years. The availability of toy options catering both genders has widened the scope of this industry leading to significant growth opportunities. Moreover, rising inclination towards online purchases of these products has augmented its revenue generation across all age groups including toddlers and kids as well as adults alike. Increasing Disposable Income ??? Growing disposable income among households has enabled them with purchasing power that can be used for buying leisure items such as toys&games which are often considered expensive indulgences thus boosting their sales drastically over recent years. As per OECD data on China???s GDP per capita real terms had grown more than double between 2008-2018 resulting into incrementing household incomes hence contributing significantly towards revenue generation within this industry segment.
Substantial Competition - With several international players offering technologically advanced gaming solutions at competitive prices have posed severe threats towards local manufacturers incurring high costs due to import tariffs making it difficult for them to keep up with global competitors while attempting to maintain profitable margins.Moreover, piracy issues have also hindered their efforts reducing revenues earned through legitimate sources.
Key players operating within Singapore Toys & Games Market include Hasbro Inc., Mattel Inc., Lego
The COVID 19 pandemic outbreak has impacted every sector across nations And similarly trying times faced by Toy manufacturing industries worldwide too due mainly because closure Of physical retail outlets resulted Into loss Of revenues generated from brick And mortar stores along with disruption In supply chain activities causing delays In product delivery timelines thereby affecting brand loyalty amidst customers globally.introduced social distancing norms coupled With travel restrictions further aggravated Their challenges hampering overall production activities adversely impacting retailers???operations causing liquidity crunch leading To potential bankruptcies amongst small businesses associated With this space.
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Singapore Toys & Games Market Overview |
3.1 Singapore Country Macro Economic Indicators |
3.2 Singapore Toys & Games Market Revenues & Volume, 2020 & 2030F |
3.3 Singapore Toys & Games Market - Industry Life Cycle |
3.4 Singapore Toys & Games Market - Porter's Five Forces |
3.5 Singapore Toys & Games Market Revenues & Volume Share, By Product Type, 2020 & 2030F |
3.6 Singapore Toys & Games Market Revenues & Volume Share, By Applications, 2020 & 2030F |
3.7 Singapore Toys & Games Market Revenues & Volume Share, By Distribution Channel, 2020 & 2030F |
4 Singapore Toys & Games Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Singapore Toys & Games Market Trends |
6 Singapore Toys & Games Market, By Types |
6.1 Singapore Toys & Games Market, By Product Type |
6.1.1 Overview and Analysis |
6.1.2 Singapore Toys & Games Market Revenues & Volume, By Product Type, 2020-2030F |
6.1.3 Singapore Toys & Games Market Revenues & Volume, By Puzzles, 2020-2030F |
6.1.4 Singapore Toys & Games Market Revenues & Volume, By Preschool Toys, 2020-2030F |
6.1.5 Singapore Toys & Games Market Revenues & Volume, By Outdoor/Sports, 2020-2030F |
6.1.6 Singapore Toys & Games Market Revenues & Volume, By Dolls, 2020-2030F |
6.1.7 Singapore Toys & Games Market Revenues & Volume, By Video Games, 2020-2030F |
6.1.8 Singapore Toys & Games Market Revenues & Volume, By Others, 2020-2030F |
6.2 Singapore Toys & Games Market, By Applications |
6.2.1 Overview and Analysis |
6.2.2 Singapore Toys & Games Market Revenues & Volume, By 0 - 8 Years, 2020-2030F |
6.2.3 Singapore Toys & Games Market Revenues & Volume, By 8 - 15 Years, 2020-2030F |
6.2.4 Singapore Toys & Games Market Revenues & Volume, By 15 Years & Above, 2020-2030F |
6.3 Singapore Toys & Games Market, By Distribution Channel |
6.3.1 Overview and Analysis |
6.3.2 Singapore Toys & Games Market Revenues & Volume, By Offline, 2020-2030F |
6.3.3 Singapore Toys & Games Market Revenues & Volume, By Online, 2020-2030F |
7 Singapore Toys & Games Market Import-Export Trade Statistics |
7.1 Singapore Toys & Games Market Export to Major Countries |
7.2 Singapore Toys & Games Market Imports from Major Countries |
8 Singapore Toys & Games Market Key Performance Indicators |
9 Singapore Toys & Games Market - Opportunity Assessment |
9.1 Singapore Toys & Games Market Opportunity Assessment, By Product Type, 2020 & 2030F |
9.2 Singapore Toys & Games Market Opportunity Assessment, By Applications, 2020 & 2030F |
9.3 Singapore Toys & Games Market Opportunity Assessment, By Distribution Channel, 2020 & 2030F |
10 Singapore Toys & Games Market - Competitive Landscape |
10.1 Singapore Toys & Games Market Revenue Share, By Companies, 2023 |
10.2 Singapore Toys & Games Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |