How big is the Toys and Games Market | Industry Trends & Forecast 2025

Code: MTA9435 Publication Date: Sep 2025

What is the size of Toys and Games Market?

According to 6Wresearch internal database and industry insights, the global toys and games market size was valued at approximately USD 103.8 billion in 2024 and is projected to reach USD 135.3 billion by 2031, growing at a compound annual growth rate (CAGR) of 4.6% during the forecast period.

The primary factors facilitating this growth include the rising demand for interactive games and educational games, popularity in electronic toys, and innovation in puzzles and interactions in board games and digital gaming solutions for varying age groups.

Growth Factors for Toys and Games Industry

  • An increased acceptance of educational and STEM-based toys is driving inclusion in the market.
  • The rise in popularity of electronic and digital gaming solutions is contributing to the expansion of the category.
  • The expansion of subscription services and online retail is improving access to more toys and games.
  • The rise in disposable income has increased the purchases of premium or licensed toys and games.
  • Innovations in puzzles, board games, and interactive toys are engaging consumers who want more than traditional entertainment.

Toys and Games Market Trends

The trends in the toys and games market suggest there is a trending preference for interactive, digital interaction, and educational-focused entertainment products. Organizations are working to meld augmented reality, virtual reality, and app-based components into games. Licensing agreements with popular media franchises can drive purchases for consumers.

Sustainable materials that have eco-friendly practices are becoming more popular to produce and sell. Moreover, subscription boxes and e-commerce are consistent distribution methods for toys and games, allowing for consumers to become loyal customers that return to buy multiple times.

Emerging Developments in the Toys and Games Market

The toys and games market developments highlight innovations in smart toys, educational kits, and app-connected gaming experiences. Companies are adopting sustainable packaging and eco-friendly materials. Digital platforms are being leveraged for virtual play and subscription-based offerings.

Strategic partnerships with entertainment and educational brands are expanding product portfolios. Furthermore, advancements in AI-enabled and adaptive games are providing personalized experiences, catering to diverse learning needs and entertainment preferences.

List of Leading Companies in the Toys and Games Market

Some of the leading companies include:

  • LEGO Group
  • Mattel, Inc.
  • Hasbro, Inc.
  • Spin Master Corp.
  • Bandai Namco Holdings Inc.
  • VTech Holdings Ltd.
  • Funko, Inc.

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