Product Code: ETC043508 | Publication Date: Jul 2023 | Updated Date: May 2024 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 70 | No. of Figures: 35 | No. of Tables: 5 | |
Indonesia Board Games market currently, in 2023, has witnessed an HHI of 7055, Which has increased slightly as compared to the HHI of 3192 in 2017. The market is moving towards Highly concentrated. Herfindahl index measures the competitiveness of exporting countries. The range lies from 0 to 10000, where a lower index number represents a larger number of players or exporting countries in the market while a large index number means fewer numbers of players or countries exporting in the market.
The Indonesia Board Games Market is expected to grow significantly during theperiod of 2020-2026. The marketis attributed to the increasing urbanization rising disposable income and changing lifestyles in the country. Also there has been an increase in demand for interactive entertainment activities among households due to lockdown imposed by the Government as a result of the Covid-19 pandemic. Various board games such as Ludo Chess Monopoly and Scrabble are gaining traction across Indonesia due to their affordable prices and easy accessibility. Further availability of these games online along with growing technological advancements have led to increased sales s for retailers operating in this segment.
With rising living standards and higher disposable incomes among people living in urban areas of Indonesia many families are now more willing to spend money on recreational activities like board games which can bring them together. This factor would lead to exponentialin s from this sector over theperiod. Due to restrictions imposed by Governments across various countries related to COVID-19 pandemic lockdowns worldwide including Indonesia people have adopted ways of having fun at home through interactive media sources such as playing board games together with family members or friends without going out physically. Therefore it can be said that there is an increase in demand for interactive entertainment activities like board gaming which will further drive up within this sector.
There are cheaper alternatives available such as mobile phone apps that mimic traditional board game experiences available at much lower costs than buying those physical boards. These cheaper substitutes make it difficult for manufacturers operating within thissegment resulting in fewer profit margins compared with before.In order for consumers to purchase premium-priced products from retailers selling traditional board gaming products economic stability needs to prevail otherwise buyers tend not to buy these items opting instead to go after cost-effective options available today even though they may not provide the same level of quality experience when compared against original product offerings.
Some of key players present in the Indonesia Board Games Market include Hasbro Inc. Mattel Inc. Winning Moves UK Ltd. PlayFusion Limited etc
1 Executive Summary |
2 Introduction |
2.1 Key Highlights of the Report |
2.2 Report Description |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3 Indonesia Board Games Market Overview |
3.1 Indonesia Country Macro Economic Indicators |
3.2 Indonesia Board Games Market Revenues & Volume, 2020 & 2030F |
3.3 Indonesia Board Games Market - Industry Life Cycle |
3.4 Indonesia Board Games Market - Porter's Five Forces |
3.5 Indonesia Board Games Market Revenues & Volume Share, By Product Type, 2020 & 2030F |
3.6 Indonesia Board Games Market Revenues & Volume Share, By Theme Type, 2020 & 2030F |
3.7 Indonesia Board Games Market Revenues & Volume Share, By Distribution Channel, 2020 & 2030F |
4 Indonesia Board Games Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5 Indonesia Board Games Market Trends |
6 Indonesia Board Games Market, By Types |
6.1 Indonesia Board Games Market, By Product Type |
6.1.1 Overview and Analysis |
6.1.2 Indonesia Board Games Market Revenues & Volume, By Product Type, 2020-2030F |
6.1.3 Indonesia Board Games Market Revenues & Volume, By Puzzles, 2020-2030F |
6.1.4 Indonesia Board Games Market Revenues & Volume, By Collectible Card Games, 2020-2030F |
6.1.5 Indonesia Board Games Market Revenues & Volume, By Card & Dice Games, 2020-2030F |
6.1.6 Indonesia Board Games Market Revenues & Volume, By Miniature Games, 2020-2030F |
6.1.7 Indonesia Board Games Market Revenues & Volume, By RPG Board Games, 2020-2030F |
6.2 Indonesia Board Games Market, By Theme Type |
6.2.1 Overview and Analysis |
6.2.2 Indonesia Board Games Market Revenues & Volume, By Educational Board Games, 2020-2030F |
6.2.3 Indonesia Board Games Market Revenues & Volume, By Strategy & War Board Games, 2020-2030F |
6.2.4 Indonesia Board Games Market Revenues & Volume, By Fantasy Board Games, 2020-2030F |
6.2.5 Indonesia Board Games Market Revenues & Volume, By Sports Board Games, 2020-2030F |
6.2.6 Indonesia Board Games Market Revenues & Volume, By Others, 2020-2030F |
6.3 Indonesia Board Games Market, By Distribution Channel |
6.3.1 Overview and Analysis |
6.3.2 Indonesia Board Games Market Revenues & Volume, By Retail Stores, 2020-2030F |
6.3.3 Indonesia Board Games Market Revenues & Volume, By Online, 2020-2030F |
7 Indonesia Board Games Market Import-Export Trade Statistics |
7.1 Indonesia Board Games Market Export to Major Countries |
7.2 Indonesia Board Games Market Imports from Major Countries |
8 Indonesia Board Games Market Key Performance Indicators |
9 Indonesia Board Games Market - Opportunity Assessment |
9.1 Indonesia Board Games Market Opportunity Assessment, By Product Type, 2020 & 2030F |
9.2 Indonesia Board Games Market Opportunity Assessment, By Theme Type, 2020 & 2030F |
9.3 Indonesia Board Games Market Opportunity Assessment, By Distribution Channel, 2020 & 2030F |
10 Indonesia Board Games Market - Competitive Landscape |
10.1 Indonesia Board Games Market Revenue Share, By Companies, 2023 |
10.2 Indonesia Board Games Market Competitive Benchmarking, By Operating and Technical Parameters |
11 Company Profiles |
12 Recommendations |
13 Disclaimer |