Market Forecast By Type (Sports Betting, Casino, Lottery, Others (Bingo, Poker etc.)), By Channel Type (Land Based, Online) And Competitive Landscape
Product Code: ETC230095 | Publication Date: Aug 2022 | Updated Date: Apr 2023 | Product Type: Report | |
Publisher: 6Wresearch | No. of Pages: 66 | No. of Figures: 13 | No. of Tables: 7 | |
Tanzania Gaming Market grew significantly before the COVID-19 pandemic on account of increasing sport betting stations, mobile money subscriptions and internet users in the country. In 2020, due to COVID-19 pandemic, the gaming market was negatively impacted the retail sports betting due to the closure of public places in the country. However, the retail market recovered with an ease of restrictions. Further, the evolution of smartphones and high internet penetration along with sports events such as Qatar FIFA World Cup and Tunisia Ligue Profession Nelle 1 contributed to growth of gaming market. Additionally, the sports betting industry has been propelled by an increase in the number of betting shops across the country, particularly in Dar Es Salaam. In 2021, Tanzania received support from the World Bank for the Digital Tanzania initiative project, which was valued at $150 million with the aim to enhance digital connectivity by ensuring that all citizens, including those in rural areas, have access to affordable, high-quality internet services.
According to 6Wresearch, the Tanzania gaming market size is projected to grow at a CAGR of 10.6% during 2023–2029. The market is expected to witness significant growth in the coming years on the back of government initiative to boost internet penetration in the rural areas of Tanzania by constructing fiber-optic infrastructure along with increasing youth population i.e., 15-34 years to 27.7 million by 2030 from 22.9 million in 2020 would bolster the market revenues of gaming in the future. Moreover, Vodacom Tanzania is developing fiber-optic cable infrastructure with an investment of US$10 million in the rural part of the country in order to enhance the internet connectivity, thereby contributing to demand of gaming market. In addition, the Tanzania government has set a target to achieve 80% of internet access of the total population by 2025 with the construction of optical fiber up to 15,000 km under the national fiber grid initiative. The government of the nation is effectively contributing to the Tanzania Gaming Market Growth.
Sports Betting is anticipated to grow at a faster pace during the forecast period as the people in Tanzania are passionate about sports, especially football, cricket and follow local and international leagues closely.
Land-based has accounted for major revenue share in Tanzania Gaming Industry in 2022 on the back of less access of internet to public especially in rural areas whereas on the other hand, in the forthcoming years, online channel would grow as a platform for betting sports and online casinos owing to heavy advertising campaigns and advertisement at bus stands, radio stations, newspapers, and social media by the government which would encourage the youth towards betting.
The report provides a detailed analysis of the following market segments:
1. Executive Summary |
2. Introduction |
2.1 Report Description |
2.2 Key Highlights of the Report |
2.3 Market Scope & Segmentation |
2.4 Research Methodology |
2.5 Assumptions |
3. Tanzania Gaming Market Overview |
3.1 Tanzania Gaming Market Revenues, 2019-2029F |
3.2 Tanzania Gaming Market-Industry Life Cycle |
3.3 Tanzania Gaming Market-Porter’s Five Forces |
4. Tanzania Gaming Market Dynamics |
4.1 Impact Analysis |
4.2 Market Drivers |
4.3 Market Restraints |
5. Tanzania Gaming Market Trends & Evolution |
6. Tanzania Gaming Market Overview, By Type |
6.1 Tanzania Gaming Market Revenue Share and Revenues, By Type, 2019-2029F |
6.1.1 Tanzania Gaming Market Revenues, By Sports Betting, 2019-2029F |
6.1.2 Tanzania Gaming Market Revenues, By Casino, 2019-2029F |
6.1.3 Tanzania Gaming Market Revenues, By Lottery, 2019-2029F |
6.1.4 Tanzania Gaming Market Volume, By Others, 2019-2029F |
7. Tanzania Gaming Market Overview, By Channel Type |
7.1 Tanzania Gaming Market Revenue Share and Revenues, By Channel Type, 2019-2029F |
7.1.1 Tanzania Gaming Market Revenues, By Online, 2019-2029F |
7.1.2 Tanzania Gaming Market Revenues, By Land-Based, 2019-2029F |
8. Tanzania Online Gaming Market Overview, By Type |
8.1 Tanzania Online Gaming Market Revenue Share and Revenues, By Type, 2019-2029F |
8.1.1 Tanzania Online Gaming Market Revenues, By Sports Betting, 2019-2029F |
8.1.2 Tanzania Online Gaming Market Revenues, By Casino, 2019-2029F |
8.1.3 Tanzania Online Gaming Market Revenues, By Lottery, 2019-2029F |
8.1.4 Tanzania Online Gaming Market Revenues, By Others, 2019-2029F |
9. Tanzania Land-Based Gaming Market Overview, By Type |
9.1 Tanzania Land-Based Gaming Market Revenue Share and Revenues, By Type, 2019-2029F |
9.1.1 Tanzania Land-Based Gaming Market Revenues, By Sports Betting, 2019-2029F |
9.1.2 Tanzania Land-Based Gaming Market Revenues, By Casino, 2019-2029F |
9.1.3 Tanzania Land-Based Gaming Market Revenues, By Lottery, 2019-2029F |
9.1.4 Tanzania Land-Based Gaming Market Revenues, By Others, 2019-2029F |
10. Government Tax and License Fee on Gaming |
11. Tanzania Gaming Market Key Performance Indicators |
12. Tanzania Gaming Market Opportunity Assessment |
12.1 Tanzania Gaming Market, Opportunity Assessment, By Type, 2029F |
12.2 Tanzania Gaming Market, Opportunity Assessment, By Channel Type, 2029F |
13. Tanzania Gaming Market Competitive Landscape |
13.1 Tanzania Gaming Market Revenue Ranking, By Companies, 2022 |
13.2 Tanzania Gaming Market Competitive Benchmarking, By Operating and Technical Parameters |
14. Company Profiles |
14.1 Bet 365 Group Ltd. |
14.2 888 Holdings PLC |
14.3 SportPesa |
14.4 M Bet |
14.5 Meridianbet |
14.6 Betway |
14.7 1XBet |
14.8 Gal Sport |
15. Key Strategic Recommendations |
16. Disclaimer |
List of Figures |
1. Tanzania Gaming Market Revenues, 2019-2029F ($ Million) |
2. Tanzania Population Ages Between 15-34 years 2020-2030F (in million) |
3. Tanzania Population Ages Between 0-35 years (in %), 2022-2025F |
4. Tanzania Internet Access to the Population, June 2022-2025F |
5. Tanzania Gaming Market Revenue Share, By Type, 2022 & 2029F |
6. Tanzania Gaming Market Revenue Share, By Channel Type, 2022 & 2029F |
7. Tanzania Online Gaming Market Revenue Share, By Type, 2022 & 2029F |
8. Tanzania Land-Based Gaming Market Revenue Share, By Type, 2022 & 2029F |
9. Tanzania Internet Users, 2020-2022 (Million) |
10. Tanzania Gaming Tax Collection, 2016/17-2019/20 ($ Million) |
11. Tanzania Gaming Market Opportunity Assessment, By Type, 2029F |
12. Tanzania Gaming Market Opportunity Assessment, By Channel Type, 2029F |
13. Tanzania Gaming Market Revenue Ranking, By Companies, 2022 |
List of Tables |
1. Tanzania Gaming Market Revenues, By Type, 2019-2029F ($ Million) |
2. Tanzania Gaming Market Revenues, By Channel Type, 2019-2029F ($ Million) |
3. Tanzania Online Gaming Market Revenues, By Type, 2019-2029F ($ Million) |
4. Tanzania Land-Based Gaming Market Revenues, By Type, 2019-2029F ($ Million) |
5. Fee Levied by Government on Gaming |
6. Government Tax on Gross Revenue and Winning |
7. Tanzania Number of Gaming Operators, 2019-2020 |